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Topic: Game Pack (Read 5378 times)
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Speler
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Game Pack
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on:
May 02, 2007, 02:45:00 pm »
Ok, I am planning on making a set of fully graphical games that will be then packaged in one large program or application. This will be done, mostly to use a new Pure Basic GUI library I'm developing. Once I have the basic outline and a few games of my own done I will upload tools and information about having your own games included in the pack. The variables that you can use will be slightly limited (i.e. you cannot use pic0, str0 or variables A-E) and you will have less graphical space to develop on, however, it will look pretty
. Would anyone be willing to develop some stuff for it (I want at least 20 games in the final version, and I will probably want to kill myself after ten)?
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calc84maniac
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Game Pack
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Reply #1 on:
May 02, 2007, 04:02:00 pm »
I can make Snake, I've been working on that lately anyway.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Speler
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Game Pack
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Reply #2 on:
May 02, 2007, 04:05:00 pm »
I already made snake
(and reverse snake).
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Jon
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Game Pack
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Reply #3 on:
May 02, 2007, 05:34:00 pm »
can it be in no-stub asm?? (then your main basic GUI prog can run it with the Asm( token)
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calc84maniac
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Reply #4 on:
May 03, 2007, 01:48:00 am »
Is your Snake one of those where it never really "moves", just keeps on growing? Mine can move and grow really big without lagging down.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
Speler
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Reply #5 on:
May 03, 2007, 08:30:00 am »
It's a real snake game, don't worry, and it doesn't slow down. Jon, while normally I would say yes, I'm trying to keep it pure basic. Also, I coded around 50% of the GUI today.
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dinhotheone
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Game Pack
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Reply #6 on:
May 03, 2007, 09:45:00 am »
how big should it be?
i have a maze game, a homescreen mazew with fake walls/invisible walls/warping, its harderr to beat thsn you might originally think, its about 3k ram and i need acess to a matrice, the rest can be changed to fit your parameters. you want it? i could probably make it graphical if you want.
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Speler
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Game Pack
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Reply #7 on:
May 03, 2007, 10:50:00 am »
It needs to be graphical, also, you have limited LCD space compared to most games. You can use any matrix's and lists (except for two user defind ones) as well as most letter variables and all finance variables, you may not use GBD0, pic0, real's A-H and function variables. The final score must be stored to S upon ending and scores must be text('d to the same location in each game (more information to come. Also, I will be going all kung-fu-optimize on the code but I hope that the code submited will be optimized to a degree. Also, it MUST contain one main loop and no labels in order for it to run (I will have to slightly edit your code to put in the program and it reqquires this). As I said, more info on how to write games for it will come soon.
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Harrierfalcon
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Game Pack
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Reply #8 on:
May 03, 2007, 11:01:00 am »
Ooo! Ooo! I have a
http://falconbasic.bravehost.com/archives.html
Snake game! It's "Serpentine" and beats XSnake in terms of speed!
Any other games you'd like to have?
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Speler
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Game Pack
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Reply #9 on:
May 03, 2007, 11:06:00 am »
I already wrote snake for it (tenth or so time I've said this
) as well as reverse snake. Other than that I started pong and that's it, if you want to make something tell me and I'll tell you how to do while still allowing it to work with the GUI.
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Delnar_Ersike
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Game Pack
«
Reply #10 on:
May 03, 2007, 01:12:00 pm »
Hey, Harrierfalcon, did you forget about your own Metroid Pi? It's pure BASIC, after all.
Will all games you may include have to be new? For example, will you include some BASIC games from ticalc that you tweaked a bit in your pack?
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Speler
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Reply #11 on:
May 03, 2007, 01:15:00 pm »
All will be new and either done by me or submitted by one of you. Each should be less then 500 bytes but if the games is great it can be more. Anyway,Metroid Pure is to big
.
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Jon
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Reply #12 on:
May 03, 2007, 01:48:00 pm »
i don't see what's so difficult about including an asm game. Does it give you street creds or something if the entire thing's in basic?
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Speler
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Reply #13 on:
May 03, 2007, 02:10:00 pm »
Jon, if you want you can make an asm game for it, I just like the idea of Pure Basic.
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Jon
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Reply #14 on:
May 03, 2007, 02:27:00 pm »
ok. i understand.
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