Author Topic: Game Programming On Steroids  (Read 6384 times)

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Offline LincolnB

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Game Programming On Steroids
« on: November 11, 2011, 07:09:04 pm »
I've spent the last four or five days screwing around with Zedd Physics Library, and I have to say, I really really really like it. It's SO EASY! What I've made so far, in less than a week, would normally have taken months, literally, and it still wouldn't have worked right.

It took me exactly two days to figure out how to configure tilemaps, write a good tilemap masking program, and add objects. Oh yeah, and in a blatant Graviter-rip off move, I added gravity switching. :D



So I got bored with that, so I figure out ropes, moving platforms, and a full buoyancy simulation, with a pool of water on the bottom here. Two more days work:



And then I got bored in physics class earlier today, so I made this 3d looking thing that's kinda dumb but whatever, I'll post it anyways.



Yep, there ya go. PM me if you want the executables or the source.

Btw, Builderboy or leafiness0, I want to significantly decrease the elasticity. How would I go about that?
« Last Edit: November 11, 2011, 07:09:51 pm by buttsfredkin »
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Offline parserp

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Re: Game Programming On Steroids
« Reply #1 on: November 11, 2011, 07:37:24 pm »
O.O this is WAY cool :D
I'm gunna have to learn how to do zedd sometime... :D

EDIT: wait, you're in 10th grade... <_<
EDIT #2: your middle name starts with a w? (yes, I got it :P)
« Last Edit: November 11, 2011, 07:41:29 pm by parser padwan »

Offline LincolnB

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Re: Game Programming On Steroids
« Reply #2 on: November 11, 2011, 08:09:01 pm »
haha yeah, it's an xkcd I modified: http://xkcd.com/519/
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Offline parserp

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Re: Game Programming On Steroids
« Reply #3 on: November 11, 2011, 08:10:40 pm »
lol that makes sense now, you just changed perl to zedd :D
but anyway, I'll say it again: these are AWESOME! ;D

Offline DJ Omnimaga

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Re: Game Programming On Steroids
« Reply #4 on: November 11, 2011, 08:11:16 pm »
Wow looks nice, I wonder how easy it would be to make a full game? How large is it by the way?

Offline Builderboy

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Re: Game Programming On Steroids
« Reply #5 on: November 11, 2011, 08:13:20 pm »
Amazing :D I'm so pleased you got all of these things working this easily!  That was EXACTLY the goal I had in mind when making Zedd, making it super super easy for people to make physics based games.  ^^ Excellent job!

Offline aeTIos

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Re: Game Programming On Steroids
« Reply #6 on: November 11, 2011, 08:13:57 pm »
I cant send ropelib and momentum (?) to my calc... D:
I'm not a nerd but I pretend:

Offline epic7

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Re: Game Programming On Steroids
« Reply #7 on: November 11, 2011, 08:53:24 pm »
Im going to try zedd now.

Offline DJ Omnimaga

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Re: Game Programming On Steroids
« Reply #8 on: November 11, 2011, 09:24:34 pm »
I cant send ropelib and momentum (?) to my calc... D:
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.

Offline Darl181

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Re: Game Programming On Steroids
« Reply #9 on: November 11, 2011, 09:35:26 pm »
That was caused by wabbitemu failing while exporting files iirc.
Unless he's using a year-old version :P

I've been considering using Zedd for Essence, might make the enemies easier to manage (possibly among a new idea or two)..hmm.
« Last Edit: November 11, 2011, 10:12:36 pm by Darl181 »
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Offline LincolnB

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Re: Game Programming On Steroids
« Reply #10 on: November 11, 2011, 09:52:31 pm »
Amazing :D I'm so pleased you got all of these things working this easily!  That was EXACTLY the goal I had in mind when making Zedd, making it super super easy for people to make physics based games.  ^^ Excellent job!

haha thank you. And hats off to you for making this engine!

Wow looks nice, I wonder how easy it would be to make a full game? How large is it by the way?

The first one is 4165 bytes, the second one is 5151 bytes, and the third one is 3430 bytes. They're all accompanied by a 768 byte appvar with screen data (not necessary, but looks prettier)
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Offline leafy

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Re: Game Programming On Steroids
« Reply #11 on: November 11, 2011, 10:34:08 pm »
To decrease elasticity, check in the last bit of zedd. You'll see a *-3//4 or something like that, change it to -1//4 or whatever you want to decrease elasticity.
In-progress: Graviter (...)

Offline LincolnB

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Re: Game Programming On Steroids
« Reply #12 on: November 11, 2011, 10:36:44 pm »
oh, ok. Thanks.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

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Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline aeTIos

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Re: Game Programming On Steroids
« Reply #13 on: November 12, 2011, 09:30:07 am »
I cant send ropelib and momentum (?) to my calc... D:
What error do you get? Is it the same as with some old games by Darl181? I forgot what caused it.
I do not get any error. The program just won't send (as with unsigned apps)
I'm not a nerd but I pretend:

Offline LincolnB

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Re: Game Programming On Steroids
« Reply #14 on: November 12, 2011, 04:32:08 pm »
sigh...TI-connect is a piece of shiz. Try clearing RAM, replacing batteries, re-downloading Zedd, re-sending, running as admin, etc.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)