Author Topic: gamepack  (Read 5212 times)

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vuurrobin

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gamepack
« Reply #15 on: September 13, 2007, 09:44:00 am »
I have 2 new games done

user posted image

user posted image

what do you think

and does somebody has some more ideas, because I don't  :(sad.gif

Offline kalan_vod

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gamepack
« Reply #16 on: September 13, 2007, 09:50:00 am »
Looking good, I know it does get hard to think of so many games...What I did was browse the archives, and recreated some games..

Offline necro

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« Reply #17 on: September 13, 2007, 11:08:00 am »
Well, how about a one person version of pong where you control both paddles and have to keep the ball in as long as possible, a game where you have to keep jumping and moving to avoid the wll behind you crushing you or pushing you into a pit (like mario run type of game).  A game where objects keep falling from the sky and you have to avoid getting hit, either by shooting them diagonaly, or by dodging (just die when they hit the ground), you could do some of the game and watch games, a simple rpg, etc.  Enough ideas?, cause I am sure i could think of dozens more.
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Delnar_Ersike

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gamepack
« Reply #18 on: September 13, 2007, 11:58:00 am »
Here are a couple more ideas:
-Snooker. Basically pong but with paddles placed all over the place, smaller paddles, and a smaller goal.
-Simon Says. You've probably heard of it already...
-Labyrinth/Pacman. I think you know how this one works.
-Custer's Revenge. Nah, j/k, I don't want angry science teachers lecturing me. :Ptongue.gif

Offline DJ Omnimaga

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gamepack
« Reply #19 on: September 13, 2007, 12:28:00 pm »
a small pseudo 3D first person shooters using line( to make graphics (so you dont need pics) would be fun. Or a game like tunnels where apples appear as it scroll and you must eat as many as you can before time's up. That one would be friggin fast

vuurrobin

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gamepack
« Reply #20 on: September 16, 2007, 10:39:00 pm »
thanks for all the ideas, they are really inspiring  :)smile.gif

but I don't know what I will include, since I don't have that much memory left and I still need to make a hiscore storing system and put everything together.

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gamepack
« Reply #21 on: September 17, 2007, 03:35:00 am »
well it should be fine as it is, if you dont have enough memory, unless you didn't included a BASIC tunnel yet, which shouldn't be huge

vuurrobin

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gamepack
« Reply #22 on: October 10, 2007, 04:51:00 am »
thanks to your ideas, I made a version of pong where you would have to control both paddles, but I noticed that you have to keep pressing a button to move it (this is for all buttons exept the arrows and on), and this is really anoying. I also realised that the ai will always hit the ball, so I made a version without ai to see how much faster it go's.

here are some screenshots of the 3 versions

user posted imageuser posted imageuser posted image

my question is, which one of the 3 do you like the best.



I have also been working on a ASCII sidescroller.

user posted image

it currently has no goal (exept to grab the 3 stars) and the level currently kinda sucks, but I will think of something. ideas are of course welkom.

if someone wants to help me optimise it, look here:

http://www.unitedti.org/index.php?showtopic=7108&view=findpost&p=114210

edit: fixed link

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gamepack
« Reply #23 on: October 10, 2007, 04:54:00 am »
I prefer first one, because it goes up/down faster and there's 2 paddles, but you should make the ball go left/right faster when u hit it with the side of the paddle, like in arkanoid. And I like the scrolling engine so far, is it SE speed or regular 83+?

EDIT: Your United-TI link brought me to their front page  o.oblink.gif at least I know the original gamepack topic link though

EDIT: thanks for fixing it

vuurrobin

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gamepack
« Reply #24 on: October 10, 2007, 10:28:00 am »
well, the distance the ball moves can be chanced by filling a different number in the beginning and the dirrection is random for all 3 games.

all screenshots are made with PTI emulating a 83+

Offline trevmeister66

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« Reply #25 on: October 10, 2007, 11:26:00 am »
Very Nice. I like the 3rd one because it's like an endurance type of game. If you're gonna use that one, i think that the ball should start to get faster the longer you last. I also like the idea of the first one, where you have control both paddles. It'd be cool if you could include all 3, but if you're only going to do 1, then i would go with the 3rd one.  
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vuurrobin

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gamepack
« Reply #26 on: December 24, 2007, 03:51:00 am »
wow, long time since I posted here.

well, despite the lack of posts, this isn't dead. in fact, this is pretty much done  :)smile.gif

I included all 3 pong games, and the ASCII sidescroller turned out to become a 'grab as many stars and get to the end in time' sort of game.

thanks to basicbuilders compression, there is about 6kb left in the app. so if someone has a game or wants to make a level for the sidescroller that he wants included, he can (especially levels, there are currenty not much levels (5)).
else, this is done exept the readme (and about time to, im really starting to lose motivation for this)

a screenshot

user posted image


and the files

http://www.unitedti.org/index.php?act=Attach&type=post&id=2059

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« Reply #27 on: December 24, 2007, 05:26:00 am »
Great to see this back alive! I like the menu a lot, almost looks asm like

I am curious about that side scroller, I will be sure to try it as soon as i get some time :)smile.gif

Liazon

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gamepack
« Reply #28 on: December 24, 2007, 08:28:00 am »
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