Author Topic: GeoCore - (Formerly YAZP)  (Read 23873 times)

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Offline hellninjas

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Re: GeoCore - (Formerly YAZP)
« Reply #60 on: March 20, 2012, 06:23:03 pm »
How do I start the program?
You can either use a shell, like mirageOS or use zstart (which i prefer)

Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #61 on: March 20, 2012, 06:23:46 pm »
doesn't seem to work..
Im using MirageOS

Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #62 on: March 20, 2012, 08:32:25 pm »
I use Doors CS 7, and it works fine for me.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

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In Medias Res - Contest Entry

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Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #63 on: March 20, 2012, 09:52:38 pm »
Where can I get Doors CS 7?

Offline Deep Toaster

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Re: GeoCore - (Formerly YAZP)
« Reply #64 on: March 20, 2012, 09:53:48 pm »
The newest version of DoorsCS should be at http://dcs.cemetech.net/.




Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #65 on: March 20, 2012, 09:55:14 pm »
Cool, thanks. :)

Offline C0deH4cker

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Re: GeoCore - (Formerly YAZP)
« Reply #66 on: March 23, 2012, 06:31:18 pm »
ill post screenies later, but i found a few glitches:

1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.


Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.
« Last Edit: March 23, 2012, 06:33:00 pm by C0deH4cker »

Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #67 on: March 23, 2012, 06:32:03 pm »
How do I beat the level that says that glitches are in my favor? When i go to the flag, my player respawns.

Offline C0deH4cker

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Re: GeoCore - (Formerly YAZP)
« Reply #68 on: March 23, 2012, 06:33:55 pm »
you do? When i played that level the flag acted as usual.

Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #69 on: March 23, 2012, 06:36:03 pm »
???
Didn't work for me. :P

Offline parserp

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Re: GeoCore - (Formerly YAZP)
« Reply #70 on: March 23, 2012, 08:55:05 pm »
It seems there are some small bugs with the flags-what you said and sometimes the system does not respond to the flags. D:

Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #71 on: March 23, 2012, 10:20:30 pm »
ill post screenies later, but i found a few glitches:

1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.


Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.

Hm...I don't think I can help you unless you provide me with screenies D: it appears the game is buggy
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline nxtboy III

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Re: GeoCore - (Formerly YAZP)
« Reply #72 on: March 27, 2012, 07:49:54 pm »
not sure if I asked this yet, but:
Do you use pxl-test for collision?

Offline LincolnB

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Re: GeoCore - (Formerly YAZP)
« Reply #73 on: March 28, 2012, 05:18:50 pm »
No, I'm using Zedd, so it's all tile based collisions. Futility, on the other hand, used an entirely pxl-test based collisions engine.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline leafy

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Re: GeoCore - (Formerly YAZP)
« Reply #74 on: March 28, 2012, 06:08:57 pm »
Just wondering, why do you bother using Zedd if there's only one object in the world?
In-progress: Graviter (...)