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B*N checks, Where B = number of bullets and N = number of enemies
4((B/4)*(N/4)) + 2(N+B) checks, Where:(B/4)*(N/4) represents the checks inside of each partiton, time 4 for all 4 partitions. Plus 2(N+B) for the checks needed to partition the objects in the first place.
9((B/9)*(N/9)) + 4(N+B) checks. Although this only gets you to a 3.7 speed increase, not significant over 4 part partitioning.
I don't feel like doing all the math for this, but this should give a significant increase in speed. In your math, couldn't you just simplify 4((B/4)*(N/4)) to 1/4 * B * N. I also don't understand why you add in the 2(N + B).
It's too hard to control with 16 buttons, going back to the way it was before.
For the extra ram page, I only have 1 so I never use more than one. And I was actually the person who put that info about 2.53 in wiki ti . (Missile was being restless)