Author Topic: Geometry Wars  (Read 7012 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Geometry Wars
« on: June 09, 2010, 04:00:10 pm »
Hallo,
Just an idea, may never come to fruition, and I technically haven't even started it yet, but I may make a Geometry Wars clone with Axe.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Geometry Wars
« Reply #1 on: June 09, 2010, 04:01:02 pm »
That sounds really neat.  Good luck on it! ;D

SirCmpwn

  • Guest
Re: Geometry Wars
« Reply #2 on: June 09, 2010, 04:01:32 pm »
That sounds really neat.
Thank you.
Good luck on it! ;D
If it ever happens.

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Former Coder of Tomorrow


Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Geometry Wars
« Reply #4 on: June 09, 2010, 04:33:41 pm »
That version's by The Penguin 77 and in pure Asm (and 84 only).  However, if Sir could do this in Axe I think it would be awesome as well. :D

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Geometry Wars
« Reply #5 on: June 09, 2010, 04:42:46 pm »
that sounds interesting and difficult, SIr. Might be difficult to get good speed with more than a few enemies. though.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

SirCmpwn

  • Guest
Re: Geometry Wars
« Reply #6 on: June 09, 2010, 07:13:21 pm »
Hmm, if it is already done, then the project is already abandoned.  Sorry guys.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Geometry Wars
« Reply #7 on: June 09, 2010, 09:08:40 pm »
Yea, He just submitted to the archive days ago. What an odd coincidence.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Geometry Wars
« Reply #8 on: June 09, 2010, 11:37:48 pm »
It would indeed be nice to see a 83+ version of this, though (altough I definitively think the current one should get featured)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Geometry Wars
« Reply #9 on: June 10, 2010, 02:42:36 am »
Sorry to hear that this is getting canceled (unless a 83+ version gets started) :( (Even though it wasn't technically official yet :P)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Geometry Wars
« Reply #10 on: June 10, 2010, 10:15:30 am »
Aw, that's sad. :(
At least we already have an awesome version of it. ;D

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Geometry Wars
« Reply #11 on: June 10, 2010, 10:40:41 am »
Sorry for the instant kill of project. An axe version though. That would take some serious optimization.

The only way I see an 83+ version is if there were fewer enemies and a lower frame rate. I'm trying to optimize the bullet/enemy hit detection which gets run 1,800 times per frame in heavy traffic and I've only managed to pull out ~70 t-states, which is 1,800*70/15,000,000 = .0084 seconds per frame. That's about 8% faster overall, but not the 200%-300% needed to put it over to 83+.

zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Geometry Wars
« Reply #12 on: June 10, 2010, 11:24:51 am »
Aw... too bad... :(
Yeah, increasing the speed by that much will be very difficult, if it's even possible at all. Poor TI-83+... (non-SE)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.