Author Topic: Geometry Wars  (Read 6884 times)

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SirCmpwn

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Geometry Wars
« on: June 09, 2010, 04:00:10 pm »
Hallo,
Just an idea, may never come to fruition, and I technically haven't even started it yet, but I may make a Geometry Wars clone with Axe.

Offline ztrumpet

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Re: Geometry Wars
« Reply #1 on: June 09, 2010, 04:01:02 pm »
That sounds really neat.  Good luck on it! ;D

SirCmpwn

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Re: Geometry Wars
« Reply #2 on: June 09, 2010, 04:01:32 pm »
That sounds really neat.
Thank you.
Good luck on it! ;D
If it ever happens.

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Re: Geometry Wars
« Reply #4 on: June 09, 2010, 04:33:41 pm »
That version's by The Penguin 77 and in pure Asm (and 84 only).  However, if Sir could do this in Axe I think it would be awesome as well. :D

Offline calcdude84se

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Re: Geometry Wars
« Reply #5 on: June 09, 2010, 04:42:46 pm »
that sounds interesting and difficult, SIr. Might be difficult to get good speed with more than a few enemies. though.
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SirCmpwn

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Re: Geometry Wars
« Reply #6 on: June 09, 2010, 07:13:21 pm »
Hmm, if it is already done, then the project is already abandoned.  Sorry guys.

Offline TIfanx1999

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Re: Geometry Wars
« Reply #7 on: June 09, 2010, 09:08:40 pm »
Yea, He just submitted to the archive days ago. What an odd coincidence.

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Re: Geometry Wars
« Reply #8 on: June 09, 2010, 11:37:48 pm »
It would indeed be nice to see a 83+ version of this, though (altough I definitively think the current one should get featured)

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Re: Geometry Wars
« Reply #9 on: June 10, 2010, 02:42:36 am »
Sorry to hear that this is getting canceled (unless a 83+ version gets started) :( (Even though it wasn't technically official yet :P)
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Re: Geometry Wars
« Reply #10 on: June 10, 2010, 10:15:30 am »
Aw, that's sad. :(
At least we already have an awesome version of it. ;D

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Re: Geometry Wars
« Reply #11 on: June 10, 2010, 10:40:41 am »
Sorry for the instant kill of project. An axe version though. That would take some serious optimization.

The only way I see an 83+ version is if there were fewer enemies and a lower frame rate. I'm trying to optimize the bullet/enemy hit detection which gets run 1,800 times per frame in heavy traffic and I've only managed to pull out ~70 t-states, which is 1,800*70/15,000,000 = .0084 seconds per frame. That's about 8% faster overall, but not the 200%-300% needed to put it over to 83+.

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Re: Geometry Wars
« Reply #12 on: June 10, 2010, 11:24:51 am »
Aw... too bad... :(
Yeah, increasing the speed by that much will be very difficult, if it's even possible at all. Poor TI-83+... (non-SE)
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