Author Topic: GlassOS - Lithp Ith Happening  (Read 35394 times)

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Offline Freyaday

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Re: GlassOS
« Reply #75 on: November 05, 2011, 11:42:32 pm »
The USB stack works, the file transfer protocol is there, but not coded yet.  Besides that, the USB is stable (or was, untested after many changes) and uses libusb1 on linux. 
What about mac and windows support?
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Offline AHelper

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Re: GlassOS
« Reply #76 on: November 09, 2011, 11:32:51 am »
I don't have a mac so no binaries can be made by me, but if you have Qt4 and libusb1 libs/headers, then you can build the back/frontends.  Windows, the libusb1 driver isn't good as far as I have read.
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Offline AHelper

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Re: GlassOS
« Reply #77 on: November 20, 2011, 01:53:22 pm »
Later on today I will start writing the USB stuffs again.  Now, program transfer will need a lot of large changes in the OS for it to handle them, so that may take a while.
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Re: GlassOS
« Reply #78 on: November 20, 2011, 02:57:12 pm »
Good luck working on that. The USB stuff definitively seems like a major PITA to work on. I remember someone else was suggested to add USB multiplayer to his game here and he said it was out of the question because it would be way too hard.

Offline AHelper

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Re: GlassOS
« Reply #79 on: November 20, 2011, 05:00:39 pm »
Like I said before, the USB driver and stack is there and has already worked.  I already have a front end that can browse the files on the calc.  I have a routine, untested, to receive files and programs, but the PC-side has no code yet.  Receiving programs must be done after I change how programs are stored on-calc.  Firstly, I am finally making file-based programs, binary code inside of files in the FS, separated from page-apps, binaries with a page to themselves.  This will mean that page-apps will no longer be connected to the filesystem at all and will be virtualized in /bin and /lib.  Saving to them is easy, managing them isn't.  I am thinking about /bin and /lib are page-based binaries and /usr/bin and /usr/lib are for file-based apps. 

A note about file-based apps - They are stored in the filesystem, but can't go over their size of 16KB.  They take the place of the launcher, so task switching is disabled and USB access will be limited.  These programs should be used for small tasks, such as games and small utilities.  Now, once I have a way to start them, then the USB code will be tested.

The only part about the USB code that doesn't work is host-mode, as I don't have a proper USB cable for it.
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Offline epic7

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Re: GlassOS
« Reply #80 on: November 20, 2011, 06:00:48 pm »
What is AOS?

Offline AHelper

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Re: GlassOS
« Reply #81 on: November 20, 2011, 06:42:16 pm »
It was another name for TIOS (z80) that I heard before.  I am not using that name not that much as I stopped working on my ti89.
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Re: GlassOS
« Reply #82 on: November 25, 2011, 12:15:29 am »
Getting the full Linky driver, now libusb.so, to work.  That will add host mode functionality to the OS and free up space on ROM 0.  USB stack usage will not change.
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Offline AHelper

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Re: GlassOS
« Reply #83 on: November 26, 2011, 12:16:23 am »
Here's a screenie before the kernel gets an LCD rewrite:



Shows bounds checking on days for months and for leap years <-- pita to make code for.
The clock in launcher should display mm/dd, and has been fixed. Fun fun fun...

The setup screen?  That's for firstboot of the OS.  Not finished yet, but that's how it will look.  Suggestions for changes are very welcome!
« Last Edit: November 26, 2011, 12:17:25 am by AHelper »
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Offline ben_g

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Re: GlassOS
« Reply #84 on: November 26, 2011, 01:22:58 pm »
can you also add a 24 hour clock?
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Offline AHelper

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Re: GlassOS
« Reply #85 on: November 26, 2011, 01:37:52 pm »
When I add in locale options, the setup screen will ask you how you want to see your date and time.
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Offline TIfanx1999

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Re: GlassOS
« Reply #86 on: November 29, 2011, 03:51:08 am »
Your GUI appears to be coming along quite nicely. ^^

Offline AHelper

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Re: GlassOS
« Reply #87 on: November 29, 2011, 11:43:14 am »
thanks!

I have a few problems, some major, that must be addressed before a release:
heap2_defrag is somehow failing...  Don't know what goes wrong yet as I haven't tested it.
Clock text overflows outside the box
Text input on setup isn't 0'd out first
Greyscale has noticeable pulsing (pulse every .75 seconds, otherwise no flicker... :-? )

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Offline LincolnB

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Re: GlassOS
« Reply #88 on: November 29, 2011, 07:28:20 pm »
that looks very cool. Not super designy and maybe not as user friendly as it could be but it looks very useable and I don't think UI will be a big issue. Nice work!
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Re: GlassOS
« Reply #89 on: November 29, 2011, 09:21:39 pm »
Greyscale has noticeable pulsing (pulse every .75 seconds, otherwise no flicker... :-? )

As far as grayscale, can you set it to a customizable interrupt? 
ld a, 0
ld a, a