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Yeah of course. Clipping are mainely for indoor scene, as well as portals.A very very very very super good new :TEXTURES WORKS !!!! but it's slllllllloooooooowwwwwwwwwwwwwwwww
no, it' won't help. Resolution of screen is independent from the calculation process But in order to get speed I can decrease the drawing resolution of the texture, and they will be ugly
Quote from: TheMachine02 on July 07, 2013, 04:56:39 amno, it' won't help. Resolution of screen is independent from the calculation process But in order to get speed I can decrease the drawing resolution of the texture, and they will be ugly Do you mean reduce the actual texture size or just make it more pixelated while making the outline standard? Reducing the texture size would probably look too ugly since it's already very small to begin with. >.<
How about you make each pixel of a texture a border-less wall within the drawn wall? (just do a bit of one-time division for scaling)would that potentially make it faster?
Quote from: pimathbrainiac on July 08, 2013, 09:58:26 amHow about you make each pixel of a texture a border-less wall within the drawn wall? (just do a bit of one-time division for scaling)would that potentially make it faster?I think it would be way slower, since you'll have to do a lot more calculations during the drawing and some standard scanline optimisation techniques won't work as well.