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TheMachine, is it possible to increase the amount of precision when moving? It seems that the camera 'jumps' a lot
It still bothers me that you don't draw lines to offscreen vertexes, even if the other is on screen.
Will this result in playable games any time soon? Or will it be too slow?
Glad this is still alive. Still hoping that you finish your game too
Just wondering what method you are using to store your rotations for each object? Euler angles?
And will this be a full 6-dof engine? (like walking around engine or flight-sim?).
.GTESTprgmGLIB...your code here...
Sorry when i say 6-dof i meant '6-degrees of freedom' as in you can reliably move in all directions in 3d space.
I'm talking syntax and what do the functions do... I know how to USE the library, just not how to program with it.
.TESTprgmGPLIBWhile 1GpBegin(GPTRIANGLE)GpVertex(0,-10,0GpVertex(0,10,0GpVertex(20,10,0GpVertex(20,-10,0GpVertex(20,10,0GpVertex(0,-10,0GpEnd()DispgraphClrDrawRepeat getkey(0)EndGpGet()EndIf getkey(15)Return