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Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #225 on: November 23, 2013, 12:12:50 pm »
stop being so awesome :P

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #226 on: November 23, 2013, 12:14:53 pm »
Well I jut can't  :p . I know Matref works a little on this too, but Idk what he gets.
« Last Edit: November 23, 2013, 12:15:06 pm by TheMachine02 »
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Offline Streetwalrus

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Re: GLIB a graphics axe 3d librairy
« Reply #227 on: November 24, 2013, 03:03:10 am »
* Streetwalker smacks TheMachine for so much awesomeness. :P

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #228 on: November 24, 2013, 05:23:25 am »
><  anyway I optimized this thing, and now it 2.5 time faster  :P
« Last Edit: November 24, 2013, 05:23:34 am by TheMachine02 »
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #229 on: November 24, 2013, 05:51:54 am »
* Matrefeytontias wants a visual proof :P

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #230 on: November 24, 2013, 10:12:06 am »
here it is  :P  all is 6MHz
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Offline Streetwalrus

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Re: GLIB a graphics axe 3d librairy
« Reply #231 on: November 24, 2013, 10:15:51 am »
Oh gawd. O.O

Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #232 on: November 24, 2013, 10:16:25 am »
Tell me you faked this O.O

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #233 on: November 24, 2013, 10:20:53 am »
Tell me you faked this O.O

nope it's not faked  ;D. I put the executable in attachment, it may crash, so be carefull.
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Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #234 on: November 24, 2013, 10:23:15 am »
wow, just wow O.O

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #235 on: November 24, 2013, 11:15:04 am »
However, I am not totally satisfied cause as you can see, the process get rid of the first line of the spirite  <_<
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #236 on: November 26, 2013, 12:40:37 pm »
Okay so here is my 6 MHz version, apparently faster and more accurate. It's 739 bytes with #ExprOff and 823 bytes with #ExprOn. Here's the screenshot with #ExprOn (a tiny bit faster) :



ARCCOS.8xp is the source and SPHERE.8xp is the executable.

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #237 on: November 26, 2013, 01:06:18 pm »
anway, I forgot to post the last ver I've done. Your sphere is pretty good matref, indeed with more precision (but with less feature  ;D)
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #238 on: November 26, 2013, 01:12:47 pm »
Is that still 6 MHz ? It looks rather awesome :D

I know an optimization that can more or less double the speed, but it implies to rewrite half of the code and I'm sooooooo lazy <_<

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #239 on: November 26, 2013, 01:15:03 pm »
yup 6MHz +-6fps. As you can see I can zoom (and this is a very important feature, if I want to be able to implement this in the lib)
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epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html