Author Topic: Glib : a 3D graphics axe library  (Read 91052 times)

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #255 on: December 14, 2013, 08:54:45 am »
just  :hyper:    .... at 6MHz

« Last Edit: December 14, 2013, 09:10:21 am by TheMachine02 »
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Offline pimathbrainiac

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Re: GLIB a graphics axe 3d librairy
« Reply #256 on: December 14, 2013, 10:38:06 am »
* pimathbrainiac bows down humbly to the 3D master overlord!
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #257 on: December 15, 2013, 08:36:58 am »
texture have been reimplemnt  :D   (well not totally because quads still bugging)



runnig from 9 fps to 20  :D
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Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #258 on: December 15, 2013, 10:42:53 am »
so you have three colors, black, white and transparent? awesome! :D

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #259 on: December 15, 2013, 12:12:29 pm »
well ... no. But I guess I can simply implement it  :)
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epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #260 on: December 17, 2013, 05:44:19 am »
Quads now working fine , with support for 16*16 texture (and do you recognize the one I put it in ? :P) ! now I currently implement shader in texture. One thing left after, sorting  <_< .

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Offline Runer112

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Re: GLIB a graphics axe 3d librairy
« Reply #261 on: December 17, 2013, 11:38:07 am »
Quads now working fine , with support for 16*16 texture (and do you recognize the one I put it in ? :P) ! now I currently implement shader in texture. One thing left after, sorting  <_< .

* Runer112 raises his hand!

Looking nice. ;)
« Last Edit: December 17, 2013, 11:38:46 am by Runer112 »

Offline Eiyeron

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Re: GLIB a graphics axe 3d librairy
« Reply #262 on: December 17, 2013, 12:10:35 pm »
Hehe nice! Could you do a flag like this?

Offline pimathbrainiac

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Re: GLIB a graphics axe 3d librairy
« Reply #263 on: December 17, 2013, 12:19:27 pm »
Nice, as always. Wasn't I the one who originally wanted to do a 3d portal, anyways? :P
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Offline Sorunome

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Re: GLIB a graphics axe 3d librairy
« Reply #264 on: December 17, 2013, 12:26:28 pm »
I guess portal? (only palyed the calc version :P)

Also, looking nice :D

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #265 on: December 17, 2013, 12:39:10 pm »
Hehe nice! Could you do a flag like this?

I guess with a simple pxl shader (from the pseudo vector slime), this can be achieve pretty easly.
Nice, as always. Wasn't I the one who originally wanted to do a 3d portal, anyways? :P

 :P  if only that can be true ......

And thank for support !
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Offline DJ Omnimaga

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Re: GLIB a graphics axe 3d librairy
« Reply #266 on: December 17, 2013, 03:02:21 pm »
Very good TheMachine02! :) Still at 6 MHz, right?

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #267 on: December 18, 2013, 11:08:47 am »
yep, of course. I have got some idea to speed it up the texture routine (again  :P ), I will see when I can if that work. Anyway, I am close to an update now  :D
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epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline pimathbrainiac

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Re: GLIB a graphics axe 3d librairy
« Reply #268 on: December 20, 2013, 07:54:56 pm »
Any new progress?

* pimathbrainiac wants to see a demo of a potential game :D
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Offline 3_bit

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Re: GLIB a graphics axe 3d librairy
« Reply #269 on: December 21, 2013, 12:17:54 pm »
This is pretty cool... I can't wait to play around with it.