Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Glib : a 3D graphics axe library
Glib : a 3D graphics axe library
5
1
Currently:
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
7
...
26
Go Down
Author
Topic: Glib : a 3D graphics axe library (Read 89886 times)
0 Members and 2 Guests are viewing this topic.
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #60 on:
March 19, 2013, 01:35:00 pm »
2/3/4->°GGrey is a good idea. I will implement it in the next version
and thanks for all support !
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: GLIB a graphics axe 3d librairy
«
Reply #61 on:
March 19, 2013, 01:36:53 pm »
Looks very great TheMachine02. By the way does your engine support horizontal polygons, so for example you could make that box like a cube?
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #62 on:
March 19, 2013, 01:39:29 pm »
yes. for the engine, polygon is just 3 or 4 points, so you can perfectly do some horizontals faces
The only problem with horizontal face is that the lightning engine doesn't support this type of face (but I will fix this)
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #63 on:
April 23, 2013, 12:24:12 pm »
the next things I have to do (light, portal,textures...) are ... difficult for me alone
That why I call for good axe programmeur to join me and work on this !
Tell me if you want to be in part of the librairy...
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: GLIB a graphics axe 3d librairy
«
Reply #64 on:
April 23, 2013, 11:18:15 pm »
Sadly this might be hard to get anyone, unless you sent a PM to tr1p1ea or Runer112 so he can help you on some techniques, because a lot of people have projects or are not fluent with 3D and such stuff. But I hope someone is interested (and that if nobody is that you still plan to work on this lib regardless).
Glad to see you again by the way
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #65 on:
April 24, 2013, 06:03:17 am »
Maybe I can help with texturing, and still, I'm not that good with 3D. But since I have, well, no problems with Axe, maybe I'll be of some help
«
Last Edit: April 24, 2013, 06:03:51 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #66 on:
April 24, 2013, 09:01:06 am »
That could be very great thanks ! Optimized texturing is something very hard to do.
Quote from: DJ Omnimaga on April 23, 2013, 11:18:15 pm
are not fluent with 3D and such stuff
In fact I now have trouble with some 2d technique and not with 3d
; especially with cliping against a polygon (picture level) or texturing. Lights will not be so hard to implement, thought.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
pimathbrainiac
Occasionally I make projects
Members
LV10
31337 u53r (Next: 2000)
Posts: 1731
Rating: +136/-23
dagaem
Re: GLIB a graphics axe 3d librairy
«
Reply #67 on:
April 24, 2013, 09:18:15 am »
I'd be happy to join, so long as I get well commented code to help me understand what's going on.
I came up with a clipped shading routine that I think you'll be able to use!
Logged
I am Bach.
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #68 on:
April 24, 2013, 09:27:59 am »
that very great !
I sending you right now a very well commented code (the last
), but I don't think I will use your routine, because I need a moar complex one...
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #69 on:
April 24, 2013, 09:40:51 am »
Can you send me your code too, and make a quick brief of what's left ?
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #70 on:
April 24, 2013, 09:42:24 am »
It was planned
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #71 on:
April 25, 2013, 01:34:12 pm »
the current source (DEVLOPPERS ONLY)
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #72 on:
April 25, 2013, 03:22:52 pm »
Can you make a readme/doc for this lib that you'd update each version ? It makes using it very easier.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: GLIB a graphics axe 3d librairy
«
Reply #73 on:
April 25, 2013, 06:58:25 pm »
Super impressive! I love 3D stuff on calc
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: GLIB a graphics axe 3d librairy
«
Reply #74 on:
April 25, 2013, 08:09:14 pm »
tr1p1ea you wanna finish that game?
or solidframe, make it easier to understand! ha
Logged
Keep trying.
Print
Pages:
1
...
3
4
[
5
]
6
7
...
26
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Glib : a 3D graphics axe library