Author Topic: Glib : a 3D graphics axe library  (Read 89884 times)

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #60 on: March 19, 2013, 01:35:00 pm »
2/3/4->°GGrey is a good idea. I will implement it in the next version  :)

and thanks for all support !
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Offline DJ Omnimaga

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Re: GLIB a graphics axe 3d librairy
« Reply #61 on: March 19, 2013, 01:36:53 pm »
Looks very great TheMachine02. By the way does your engine support horizontal polygons, so for example you could make that box like a cube?

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #62 on: March 19, 2013, 01:39:29 pm »
yes. for the engine, polygon is just 3 or 4 points, so you can perfectly do some horizontals faces
The only problem with horizontal face is that the lightning engine doesn't support this type of face (but I will fix this)
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #63 on: April 23, 2013, 12:24:12 pm »
the next things I have to do (light, portal,textures...) are ... difficult for me alone  :angel:

That why I call for good axe programmeur to join me and work on this ! :thumbsup:

Tell me if you want to be in part of the librairy...
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Offline DJ Omnimaga

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Re: GLIB a graphics axe 3d librairy
« Reply #64 on: April 23, 2013, 11:18:15 pm »
Sadly this might be hard to get anyone, unless you sent a PM to tr1p1ea or Runer112 so he can help you on some techniques, because a lot of people have projects or are not fluent with 3D and such stuff. But I hope someone is interested (and that if nobody is that you still plan to work on this lib regardless).

Glad to see you again by the way :)

Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #65 on: April 24, 2013, 06:03:17 am »
Maybe I can help with texturing, and still, I'm not that good with 3D. But since I have, well, no problems with Axe, maybe I'll be of some help :P
« Last Edit: April 24, 2013, 06:03:51 am by Matrefeytontias »

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #66 on: April 24, 2013, 09:01:06 am »
That could be very great thanks ! Optimized texturing is something very hard to do.  :P

are not fluent with 3D and such stuff

In fact I now have trouble with some 2d technique and not with 3d  ;D ; especially with cliping against a polygon (picture level) or texturing. Lights will not be so hard to implement, thought.
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Offline pimathbrainiac

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Re: GLIB a graphics axe 3d librairy
« Reply #67 on: April 24, 2013, 09:18:15 am »
I'd be happy to join, so long as I get well commented code to help me understand what's going on.

I came up with a clipped shading routine that I think you'll be able to use!
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #68 on: April 24, 2013, 09:27:59 am »
that very great !
I sending you right now a very well commented code (the last  :P ), but I don't think I will use your routine, because I need a moar complex one...
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #69 on: April 24, 2013, 09:40:51 am »
Can you send me your code too, and make a quick brief of what's left ?

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #70 on: April 24, 2013, 09:42:24 am »
It was planned  ;D
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #71 on: April 25, 2013, 01:34:12 pm »
the current source (DEVLOPPERS ONLY)
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Offline Matrefeytontias

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Re: GLIB a graphics axe 3d librairy
« Reply #72 on: April 25, 2013, 03:22:52 pm »
Can you make a readme/doc for this lib that you'd update each version ? It makes using it very easier.

Offline tr1p1ea

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Re: GLIB a graphics axe 3d librairy
« Reply #73 on: April 25, 2013, 06:58:25 pm »
Super impressive! I love 3D stuff on calc :).
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Offline Dapianokid

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Re: GLIB a graphics axe 3d librairy
« Reply #74 on: April 25, 2013, 08:09:14 pm »
tr1p1ea you wanna finish that game? :) or solidframe, make it easier to understand! ha
Keep trying.