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Glib : a 3D graphics axe library
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Topic: Glib : a 3D graphics axe library (Read 91399 times)
0 Members and 3 Guests are viewing this topic.
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #60 on:
March 19, 2013, 01:35:00 pm »
2/3/4->°GGrey is a good idea. I will implement it in the next version
and thanks for all support !
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: GLIB a graphics axe 3d librairy
«
Reply #61 on:
March 19, 2013, 01:36:53 pm »
Looks very great TheMachine02. By the way does your engine support horizontal polygons, so for example you could make that box like a cube?
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TheMachine02
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Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #62 on:
March 19, 2013, 01:39:29 pm »
yes. for the engine, polygon is just 3 or 4 points, so you can perfectly do some horizontals faces
The only problem with horizontal face is that the lightning engine doesn't support this type of face (but I will fix this)
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #63 on:
April 23, 2013, 12:24:12 pm »
the next things I have to do (light, portal,textures...) are ... difficult for me alone
That why I call for good axe programmeur to join me and work on this !
Tell me if you want to be in part of the librairy...
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: GLIB a graphics axe 3d librairy
«
Reply #64 on:
April 23, 2013, 11:18:15 pm »
Sadly this might be hard to get anyone, unless you sent a PM to tr1p1ea or Runer112 so he can help you on some techniques, because a lot of people have projects or are not fluent with 3D and such stuff. But I hope someone is interested (and that if nobody is that you still plan to work on this lib regardless).
Glad to see you again by the way
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #65 on:
April 24, 2013, 06:03:17 am »
Maybe I can help with texturing, and still, I'm not that good with 3D. But since I have, well, no problems with Axe, maybe I'll be of some help
«
Last Edit: April 24, 2013, 06:03:51 am by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #66 on:
April 24, 2013, 09:01:06 am »
That could be very great thanks ! Optimized texturing is something very hard to do.
Quote from: DJ Omnimaga on April 23, 2013, 11:18:15 pm
are not fluent with 3D and such stuff
In fact I now have trouble with some 2d technique and not with 3d
; especially with cliping against a polygon (picture level) or texturing. Lights will not be so hard to implement, thought.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
pimathbrainiac
Occasionally I make projects
Members
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31337 u53r (Next: 2000)
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Rating: +136/-23
dagaem
Re: GLIB a graphics axe 3d librairy
«
Reply #67 on:
April 24, 2013, 09:18:15 am »
I'd be happy to join, so long as I get well commented code to help me understand what's going on.
I came up with a clipped shading routine that I think you'll be able to use!
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I am Bach.
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #68 on:
April 24, 2013, 09:27:59 am »
that very great !
I sending you right now a very well commented code (the last
), but I don't think I will use your routine, because I need a moar complex one...
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #69 on:
April 24, 2013, 09:40:51 am »
Can you send me your code too, and make a quick brief of what's left ?
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #70 on:
April 24, 2013, 09:42:24 am »
It was planned
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #71 on:
April 25, 2013, 01:34:12 pm »
the current source (DEVLOPPERS ONLY)
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #72 on:
April 25, 2013, 03:22:52 pm »
Can you make a readme/doc for this lib that you'd update each version ? It makes using it very easier.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: GLIB a graphics axe 3d librairy
«
Reply #73 on:
April 25, 2013, 06:58:25 pm »
Super impressive! I love 3D stuff on calc
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Dapianokid
LV7
Elite (Next: 700)
Posts: 539
Rating: +46/-27
That one dude
Re: GLIB a graphics axe 3d librairy
«
Reply #74 on:
April 25, 2013, 08:09:14 pm »
tr1p1ea you wanna finish that game?
or solidframe, make it easier to understand! ha
Logged
Keep trying.
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Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Glib : a 3D graphics axe library