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Either way it looks great ... but i was wondering how the texture is mapped. It looks like an 8x8 texture but it appears to have taken a triangle slice of the texture? Or is the whole 8x8 texture not mapped to a single triangle (since it should look distorted when you map a square to a triangle).
That looks AMAZING!!!Keep up the good work, as always!
and I check the camera pos according to this equation.
double len=sqrt(A*A+B*B+C*C); A=A/len; B=B/len; C=C/len;