Author Topic: Glib : a 3D graphics axe library  (Read 91396 times)

0 Members and 1 Guest are viewing this topic.

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #165 on: September 09, 2013, 05:23:00 pm »
Magnificent!

The speed looks really good (although the fps counter doesnt seem to change?).

Awesome work!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #166 on: September 09, 2013, 05:47:11 pm »
thz speed counter is correct, i have verifed myself same isn"t a real reference :p
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: GLIB a graphics axe 3d librairy
« Reply #167 on: September 09, 2013, 06:05:35 pm »
So is it 15 MHz or not ? <_<

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: GLIB a graphics axe 3d librairy
« Reply #168 on: September 09, 2013, 06:08:00 pm »
I think he said on omnimIRC that that was 15MHz. But still, 7fps for a textured cube is very good for pure axe.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #169 on: September 09, 2013, 06:38:24 pm »
Its very good, but its strange that when zoomed out the fps doesnt change? Although the cube appears to rotate quicker/is more responsive.

Either way its amazing, and the speed is great!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: GLIB a graphics axe 3d librairy
« Reply #170 on: September 10, 2013, 12:44:57 am »
Darn that is crazily awesome! O.O

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #171 on: September 10, 2013, 04:37:07 am »
Its very good, but its strange that when zoomed out the fps doesnt change?

yeah, sometime, fps counter stop be updating when using wabbitemu, but on real calc he work well. I don't know what causing this, though.
I also comfirm that this is a 15Mhz screenshoot ( it's +-3 fps at 6Mhz...)
« Last Edit: September 10, 2013, 06:17:48 am by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #172 on: September 10, 2013, 02:43:30 pm »
*.* Holy freaking crap that's awesome O.O

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: GLIB a graphics axe 3d librairy
« Reply #173 on: September 11, 2013, 01:08:13 am »
Amazing little piece full of win! And how do ylu do the FPS counter?

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #174 on: September 11, 2013, 09:41:44 am »
Interrupts I guess. They're a pretty good timer. ;)

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #175 on: September 11, 2013, 09:43:54 am »
good guess  :P

One variable who increment in the main loop, and every second, I save it and put it back to 0. Every frame, I display the saved value.
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: GLIB a graphics axe 3d librairy
« Reply #176 on: September 11, 2013, 12:04:15 pm »
How, I though they were almost no method which would act as a RTC...

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: GLIB a graphics axe 3d librairy
« Reply #177 on: September 11, 2013, 12:54:21 pm »
Interrupts occur for a fixed amount of time per secound. It isn't exactely the same on all calcs, and it isn't as acurate as the clock or crystal timers, but it's good enough for a frame counter.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline TheMachine02

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 452
  • Rating: +105/-0
  • me = EF99+F41A
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #178 on: September 12, 2013, 12:58:00 pm »
Yeah it's not a perfect fps counter, just a thing to gave an idea of the speed  :P
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

Offline nikitouzz

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 215
  • Rating: +22/-1
    • View Profile
Re: GLIB a graphics axe 3d librairy
« Reply #179 on: September 12, 2013, 02:32:20 pm »
When i have make the screen, the fps on wabbitemu been the same on the calculator.
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes