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Eiyo*You are nonstop stunning me guys! It's for when the new demo?
some test with the pxl and the geometry shader.The first screen, I only pass one primitive (only one quad) as argument, the shader create a new piece of geometry from the one already there.+-20fps
If you'd deform the reflection by a sine or such, you could make a water shader of this.
(by the way, I was wondering ben_g, do you think we can do only one division per triangle ? cause right now I do one division by scanline)