Author Topic: Glib : a 3D graphics axe library  (Read 91197 times)

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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #270 on: December 23, 2013, 09:00:33 am »
This is pretty cool... I can't wait to play around with it.
You can already start playing with it here  http://ourl.ca/20032/366887  ;)

Anyway, sorry for the respond time, but I got pretty sick. Hopefully, I am better now, but I haven't really progressed.  :(
« Last Edit: December 23, 2013, 09:01:19 am by TheMachine02 »
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Offline DJ Omnimaga

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Re: GLIB a graphics axe 3d librairy
« Reply #271 on: December 23, 2013, 12:35:54 pm »
Glad to see you back. Sorry to hear about your sickness D:

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #272 on: December 28, 2013, 05:18:03 am »
backface culling as been reimplemented ! However, I started to have a big (!) problem : compiled source, with all option activated (texture+shader) are being pretty large : almost 6500 bytes....  <_<

Anyway, a little screen : (and yes this is at 6MHz +-5fps , pretty cool isn't it ?)
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Offline Eiyeron

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Re: GLIB a graphics axe 3d librairy
« Reply #273 on: December 28, 2013, 05:41:11 am »
The texture moves a bit funky when you move the perspective. Take a look at it.

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #274 on: December 28, 2013, 05:44:45 am »
yeah, I know. It's due to affine texture mapping - and there isn't many way to correct it ( there is one but it slowwwww).
So, with this resolution, I guess it's still ok.
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Offline pimathbrainiac

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Re: GLIB a graphics axe 3d librairy
« Reply #275 on: December 28, 2013, 11:58:57 am »
TheMachine: you might want to compile it as an app with #ExprOn (if you haven't already)

See what happenes to the speed after that, and if it's too slow, use crabcake for the huge binary.
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Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #276 on: December 28, 2013, 12:49:39 pm »
See what happenes to the speed after that, and if it's too slow, use crabcake for the huge binary.

Guess anyway that 3D will mostly be used in very big project, so crabcake is fine  :P
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Re: GLIB a graphics axe 3d librairy
« Reply #277 on: December 31, 2013, 12:36:44 am »
That looks pretty cool TheMachine02 :)

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #278 on: January 02, 2014, 10:48:46 am »
dithering and lightning ! , 6MHz thing.

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Offline nikitouzz

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Re: GLIB a graphics axe 3d librairy
« Reply #279 on: January 02, 2014, 10:51:45 am »
And dithering and lightning with texture ?
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #280 on: January 02, 2014, 10:53:11 am »
I am on it, as well as some sort of gouraud shading : one lightning value at each vertex, and some interpolation in the triangle  ;D
AXE/asm programmer - unleash the power of z80 //C++//C

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Offline nikitouzz

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Re: GLIB a graphics axe 3d librairy
« Reply #281 on: January 02, 2014, 10:53:57 am »
You are on it O_o OMG
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #282 on: January 02, 2014, 10:56:26 am »
yes, basically, it's not so diffcicult, because the dithering I apply is on pxl level. If I treat black texture part as a maximum lightning value, and white as the lowest + ambient value, applying the dithering algorithm will give me a combinaison of texture and lightning :P . However, speed will be very affected.
« Last Edit: January 02, 2014, 10:57:02 am by TheMachine02 »
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Offline Xeda112358

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Re: GLIB a graphics axe 3d librairy
« Reply #283 on: January 02, 2014, 10:56:51 am »
Wow, the progress here looks excellent since the last time I checked this out!
:thumbsup:
:thumbsup:

Offline TheMachine02

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Re: GLIB a graphics axe 3d librairy
« Reply #284 on: January 02, 2014, 11:14:23 am »
combinaison of both dithering and texturing. Note that this is at 15MHz. 6MHz is not *that* slow, but the screen is  faster and look better like this  ;D



and thanks Xeda !
« Last Edit: January 02, 2014, 11:14:36 am by TheMachine02 »
AXE/asm programmer - unleash the power of z80 //C++//C

epic 3D things http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html