Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Glib : a 3D graphics axe library
Glib : a 3D graphics axe library
5
1
Currently:
« previous
next »
Print
Pages:
1
...
21
22
[
23
]
24
25
26
Go Down
Author
Topic: Glib : a 3D graphics axe library (Read 91123 times)
0 Members and 1 Guest are viewing this topic.
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #330 on:
February 24, 2014, 01:21:04 pm »
SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOW *death metal*
So many checks. Also, if you modified GCore again I'm going to kill you.
«
Last Edit: February 24, 2014, 01:21:56 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #331 on:
February 25, 2014, 05:36:00 am »
you know what ? GCORE won't be modified. I am talking about GPOLY lib and GCORE's function allows me to have such pipeline.
Also why are you telling it is slow ? There aren't many check. Even if I put in place a z-buffer, it will be only a 1536 bytes buffer, requiers only one check per 8 pixel (artifact may show up, but it mainly works great). Stencil buffer is simply implemnted using a 8 bit and per 8 pxl.
Fragment shader could also implement this by there one.
This pipeline is not slowest than the previous I use - exept for the triangle routine. I've made test : it is slighty slower than "normal" (balck/white) filling - but faster then texturing and allow generating fragments.
Ok, one thing is kindy bothering me : slice shifting (like in pseudo slime I've made) will be much more difficult. But I can add an other special shader for it.
«
Last Edit: February 25, 2014, 05:36:30 am by TheMachine02
»
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #332 on:
March 02, 2014, 02:44:43 pm »
Sooooo... here my last result, and I am pretty proud of it. This a standard cube runing at almost
37fps
The max is 38.28 fps at some particular position
More is coming soon ....
Logged
+2/-0 karm for this message
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #333 on:
March 02, 2014, 02:51:36 pm »
Nice
having seen the source, I wonder where you find stuffs to optimize.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: GLIB a graphics axe 3d librairy
«
Reply #334 on:
March 02, 2014, 06:59:44 pm »
Ok, this is crazily fast
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: GLIB a graphics axe 3d librairy
«
Reply #335 on:
March 07, 2014, 02:24:08 am »
Good job!
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #336 on:
March 13, 2014, 05:09:16 am »
I have improved the vertex shader thing, so now it's allowing making a particule system only based on shader.
And a little screen
(very simple : read random, particule system)
Logged
+2/-0 karm for this message
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: GLIB a graphics axe 3d librairy
«
Reply #337 on:
March 13, 2014, 09:40:33 am »
Wait, 3D flames?
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #338 on:
March 13, 2014, 02:17:01 pm »
that wasn't the main goal, but life timer and random mouvements have made it yeah
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: GLIB a graphics axe 3d librairy
«
Reply #339 on:
March 13, 2014, 07:07:05 pm »
Both of the recent screenies have looked quite impressive. Great job!
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #340 on:
March 16, 2014, 08:07:25 am »
No eyes candies for the moment, but I've just run speed test.
Clock Speed : 6 MHz
VBO : No VBO active
VERTICES MAX AVERAGE
1024 vertices 1.2 fps 1 fps
512 vertices 2.5 fps 2 fps
256 vertices 4.5 fps 4 fps
128 vertices 9 fps 8 fps
64 vertices 17 fps 15 fps
32 vertices 27 fps 25.5 fps
16 vertices 45.4 fps 41 fps
8 vertices 64 fps 60 fps
64 vertices are perfectly possible for real time
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: GLIB a graphics axe 3d librairy
«
Reply #341 on:
March 16, 2014, 09:25:35 am »
It sounds good, but what is this test really based on? Is it only transforming vertices from world space to screen space or is it drawing stuff too?
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #342 on:
March 16, 2014, 09:27:17 am »
Transforming the vertices and drawing 2*2 black square at the screen position.
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Vogtinator
LV9
Veteran (Next: 1337)
Posts: 1193
Rating: +108/-5
Instruction counter
Re: GLIB a graphics axe 3d librairy
«
Reply #343 on:
March 16, 2014, 09:51:32 am »
What if you display 8 spinning cubes (filled)?
Logged
TheMachine02
LV6
Super Member (Next: 500)
Posts: 452
Rating: +105/-0
me = EF99+F41A
Re: GLIB a graphics axe 3d librairy
«
Reply #344 on:
March 16, 2014, 10:15:04 am »
Filling still doesn't work great with my current update. I have to fix it
, and it always have been slooow.
However, if I display 8 standard cubes (wired), the speed is 7.4 fps (96 lines, 64 vertices)
Logged
AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Print
Pages:
1
...
21
22
[
23
]
24
25
26
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Glib : a 3D graphics axe library