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Glib : a 3D graphics axe library
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Topic: Glib : a 3D graphics axe library (Read 91302 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
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Posts: 1982
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Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #330 on:
February 24, 2014, 01:21:04 pm »
SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOW *death metal*
So many checks. Also, if you modified GCore again I'm going to kill you.
«
Last Edit: February 24, 2014, 01:21:56 pm by Matrefeytontias
»
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
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Projects :
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,
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If at a certain moment you think that I'm awesome, you can express it by
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #331 on:
February 25, 2014, 05:36:00 am »
you know what ? GCORE won't be modified. I am talking about GPOLY lib and GCORE's function allows me to have such pipeline.
Also why are you telling it is slow ? There aren't many check. Even if I put in place a z-buffer, it will be only a 1536 bytes buffer, requiers only one check per 8 pixel (artifact may show up, but it mainly works great). Stencil buffer is simply implemnted using a 8 bit and per 8 pxl.
Fragment shader could also implement this by there one.
This pipeline is not slowest than the previous I use - exept for the triangle routine. I've made test : it is slighty slower than "normal" (balck/white) filling - but faster then texturing and allow generating fragments.
Ok, one thing is kindy bothering me : slice shifting (like in pseudo slime I've made) will be much more difficult. But I can add an other special shader for it.
«
Last Edit: February 25, 2014, 05:36:30 am by TheMachine02
»
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AXE/asm programmer - unleash the power of z80 //C++//C
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #332 on:
March 02, 2014, 02:44:43 pm »
Sooooo... here my last result, and I am pretty proud of it. This a standard cube runing at almost
37fps
The max is 38.28 fps at some particular position
More is coming soon ....
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: GLIB a graphics axe 3d librairy
«
Reply #333 on:
March 02, 2014, 02:51:36 pm »
Nice
having seen the source, I wonder where you find stuffs to optimize.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
Re: GLIB a graphics axe 3d librairy
«
Reply #334 on:
March 02, 2014, 06:59:44 pm »
Ok, this is crazily fast
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DJ Omnimaga
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Re: GLIB a graphics axe 3d librairy
«
Reply #335 on:
March 07, 2014, 02:24:08 am »
Good job!
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #336 on:
March 13, 2014, 05:09:16 am »
I have improved the vertex shader thing, so now it's allowing making a particule system only based on shader.
And a little screen
(very simple : read random, particule system)
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Sorunome
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Derpy Hooves
Re: GLIB a graphics axe 3d librairy
«
Reply #337 on:
March 13, 2014, 09:40:33 am »
Wait, 3D flames?
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #338 on:
March 13, 2014, 02:17:01 pm »
that wasn't the main goal, but life timer and random mouvements have made it yeah
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
TIfanx1999
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Re: GLIB a graphics axe 3d librairy
«
Reply #339 on:
March 13, 2014, 07:07:05 pm »
Both of the recent screenies have looked quite impressive. Great job!
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #340 on:
March 16, 2014, 08:07:25 am »
No eyes candies for the moment, but I've just run speed test.
Clock Speed : 6 MHz
VBO : No VBO active
VERTICES MAX AVERAGE
1024 vertices 1.2 fps 1 fps
512 vertices 2.5 fps 2 fps
256 vertices 4.5 fps 4 fps
128 vertices 9 fps 8 fps
64 vertices 17 fps 15 fps
32 vertices 27 fps 25.5 fps
16 vertices 45.4 fps 41 fps
8 vertices 64 fps 60 fps
64 vertices are perfectly possible for real time
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
ben_g
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Asm noob
Re: GLIB a graphics axe 3d librairy
«
Reply #341 on:
March 16, 2014, 09:25:35 am »
It sounds good, but what is this test really based on? Is it only transforming vertices from world space to screen space or is it drawing stuff too?
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screenshot of it being used in a tilemapper
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read more
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- a minecraft game in axe
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #342 on:
March 16, 2014, 09:27:17 am »
Transforming the vertices and drawing 2*2 black square at the screen position.
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
Vogtinator
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Re: GLIB a graphics axe 3d librairy
«
Reply #343 on:
March 16, 2014, 09:51:32 am »
What if you display 8 spinning cubes (filled)?
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TheMachine02
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Re: GLIB a graphics axe 3d librairy
«
Reply #344 on:
March 16, 2014, 10:15:04 am »
Filling still doesn't work great with my current update. I have to fix it
, and it always have been slooow.
However, if I display 8 standard cubes (wired), the speed is 7.4 fps (96 lines, 64 vertices)
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AXE/asm programmer - unleash the power of z80 //C++//C
epic 3D things
http://www.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html
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TI Z80
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Glib : a 3D graphics axe library