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Bump,Don't know if it's intentional or a bug, but the camera will block to a perimeter of 256*256 in X and Z. I'm kinda not okay with that, as it's very small - see GGetKey, where getKey(1)-getKey(4) is checked against trig and ±16384.
Lbl Shaderin °r1in °N,6max(dot(°N,vec3(0,0,-64)),0)r->LgRotate(r1,r2,r3)Lbl SubShadergProjectReturn
I started to play around with GLib again and I noticed that clipping sometimes behaves rather weird with moving vertices. I'm not sure what's causing this behaviour, but I guess the clipping information of the vertices isn't updated every frame, since clipping between static vertices at the same location works well (see the square at the top of the room).Is there any way to force GLib to update the clipping information of the vertices that are moving? Or if something else is causing the problem, what would you suggest as a fix or workaround?Here's the screenshot:
Plop, here the version that shouldn't cause problem.If the issue still there, I guess that something is unexpected in your code, and I will need the source to spot it