Author Topic: Grammer Tetris  (Read 10648 times)

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Offline JustCause

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Re: Grammer Tetris
« Reply #15 on: October 26, 2011, 01:37:41 pm »
Looks impressive! I'll try this out when I can.
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Offline Xeda112358

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Re: Grammer Tetris
« Reply #16 on: October 26, 2011, 01:40:13 pm »
Wow, I was just going to look up some math stuff when I got distracted by Omnimaga. Great job Sorunome! I plan to download this as soon as I get back home!

Offline Sorunome

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Re: Grammer Tetris
« Reply #17 on: October 26, 2011, 01:41:41 pm »
Cool! Thanks both of you!
Xeda: If you want to optimize the code, feel free to do so, but I think you'll have to talk with yeong, 'cause he is optimizing the code atm! :P

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Offline Xeda112358

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Re: Grammer Tetris
« Reply #18 on: October 26, 2011, 01:43:34 pm »
Awwwww, I wish these computers had ti-connect D: This is too cool, I didn't know how great it would turn out!

Offline Yeong

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Re: Grammer Tetris
« Reply #19 on: October 26, 2011, 02:58:00 pm »
Cool! Thanks both of you!
Xeda: If you want to optimize the code, feel free to do so, but I think you'll have to talk with yeong, 'cause he is optimizing the code atm! :P
and cleared around like 70-80 bytes of codes :D (so far)
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Offline Sorunome

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Re: Grammer Tetris
« Reply #20 on: October 26, 2011, 03:00:29 pm »
Cool! Thanks a lot! :)

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Offline Xeda112358

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Re: Grammer Tetris
« Reply #21 on: October 26, 2011, 03:30:44 pm »
Hehe, I am sure I can clear out a few hundred in one fell swoop Fwahahaha :D
It helps that I know most of the super optimisations >.>

EDIT: I got it down to 3800 bytes, but it seems to mess up the screen after starting, so I will need to go through and fix stuff D:
EDIT2: It was just a mislabled label :D It now works, but it doesn't detect a filled line or when you are dead D: Now I have to see where I broke that D:

Offline Yeong

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Re: Grammer Tetris
« Reply #22 on: October 26, 2011, 04:30:53 pm »
Hehe, I am sure I can clear out a few hundred in one fell swoop Fwahahaha :D
It helps that I know most of the super optimisations >.>

EDIT: I got it down to 3800 bytes, but it seems to mess up the screen after starting, so I will need to go through and fix stuff D:
EDIT2: It was just a mislabled label :D It now works, but it doesn't detect a filled line or when you are dead D: Now I have to see where I broke that D:
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Offline Yeong

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Re: Grammer Tetris
« Reply #23 on: October 27, 2011, 05:57:00 pm »
bug report:
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Offline Builderboy

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Re: Grammer Tetris
« Reply #24 on: October 27, 2011, 06:02:47 pm »
Btw what is the routine you are using for line clearing?  It looks a tad bit slow and maybe i could provide a quick solution :D

Offline Xeda112358

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Re: Grammer Tetris
« Reply #25 on: October 27, 2011, 07:00:02 pm »
Um, the way he had it was one I designed as a workaround... It had to use another buffer doing some fancy masking. The next version should have a new method, though, that is a Grammer rectangle routine that shifts a section of the screen.

I think the speed issue is all of the If statements and pixel tests, though x.x

@yeong: Which version is that? Is that the 5000 byte version?

Offline Yeong

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Re: Grammer Tetris
« Reply #26 on: October 27, 2011, 07:46:07 pm »
yes.
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Offline TIfanx1999

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Re: Grammer Tetris
« Reply #27 on: October 27, 2011, 08:14:03 pm »
Looks really nice :D, minus the bug.  x.x

Offline annoyingcalc

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Re: Grammer Tetris
« Reply #28 on: October 27, 2011, 08:21:20 pm »
cant wait untill it gets released
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Offline Xeda112358

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Re: Grammer Tetris
« Reply #29 on: October 27, 2011, 08:22:12 pm »
Well you can download the beta...