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Omnimaga
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TI Z80
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GraphPro
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Topic: GraphPro (Read 9581 times)
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SirCmpwn
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Re: GraphPro
«
Reply #15 on:
October 14, 2010, 12:06:01 am »
Much faster, yes.
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Deep Toaster
So much to do, so much time, so little motivation
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Re: GraphPro
«
Reply #16 on:
October 14, 2010, 12:08:06 am »
Nice! As an idea, maybe detecting the fixed-point to use before the actual graphing? Might get complicated, though...
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: GraphPro
«
Reply #17 on:
October 14, 2010, 02:30:39 am »
Glad to hear it's faster. This will really be useful for math students if this gets finished. I think that could be worth a ticalc feature as well (although sadly it wouldn't be in Omni download section due to our game-only policies
) and one of the very few math programs to be featured.
It would be funny if teachers actually recommended this and even KOS if KOS included it
(TI would prbly be uber pissed)
«
Last Edit: October 14, 2010, 02:37:39 am by DJ Omnimaga
»
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meishe91
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Re: GraphPro
«
Reply #18 on:
October 14, 2010, 02:51:36 am »
That looks really cool. I thought you could do inequalities with the TI-OS though, I might be thinking of Piecewise Functions though. Though you could probably mix that and the shading thing together to get the desired effect (on the TI-OS). Only issue though is that the shading looks like crap on it (again, the TI-OS, I didn't mean you program, yours looks amazing
).
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SirCmpwn
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Re: GraphPro
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Reply #19 on:
October 14, 2010, 08:35:52 am »
Yeah, TIOS does do inequalities, but crappilly.
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meishe91
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Re: GraphPro
«
Reply #20 on:
October 14, 2010, 06:12:58 pm »
Ya, that's what I thought. Well glad to see this
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shmibs
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Re: GraphPro
«
Reply #21 on:
October 14, 2010, 06:41:08 pm »
i can't believe nobody's ever made a gray grapher before(or maybe they have and i just havent seen it?). regardless, this shall be very useful.
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DJ Omnimaga
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Re: GraphPro
«
Reply #22 on:
October 14, 2010, 10:56:15 pm »
I think one of the issue is that grayscale in ASM and BASIC (Doors CS/xLIB/Celtic/Omnicalc) can be hard to implement, while in Axe it's pretty much a joke
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SirCmpwn
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Re: GraphPro
«
Reply #23 on:
October 15, 2010, 10:54:29 am »
Yeah, Axe makes it so easy.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: GraphPro
«
Reply #24 on:
October 15, 2010, 11:31:53 am »
The hardest part gotta be in BASIC with 4 level grayscale. 3 level is not too bad but with 4 level you need to pre-render each frame of grayscale, meaning for a 8x8 sprite, for example, you need to manually draw the dithering and store each copy of the sprite in pictures. Not only in the end you got 4 pictures instead of 2 (including the one containing the black), but also it takes a ridiculous amount of effort to draw one single 8x8 sprite (about 30 minutes per sprite). Fortunately there is a tool to edit 4 and 5 level grayscale but it's still annoying because then you end up having to archive/unarchive stuff since the tool takes a lot of RAM (although you can use Doors CS)
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