Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Grappler!
« previous
next »
Print
Pages: [
1
]
2
3
...
15
Go Down
Author
Topic: Grappler! (Read 30502 times)
0 Members and 5 Guests are viewing this topic.
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Grappler!
«
on:
November 25, 2011, 12:24:26 pm »
Grappler: Hook Champ for Calculator
This game's kinda like Hook Champ where a guy grapples to a block above him and swings around through the level until a giant demon thingy catches up and eats him.
Old screenies
Early version of tilemap and enemy:
If you've never heard of Hook Champ, this is what it looks like.
«
Last Edit: December 16, 2011, 04:36:03 pm by epic7
»
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Untitled Grappling Hook Game (for now)
«
Reply #1 on:
November 25, 2011, 12:34:41 pm »
I would probably figure out acceleration first, but Zedd takes care of that for you. I've played Hook Champ, and when I saw the title before opening the thread I was like "Hook Champ port?"
If you want to draw the rope from the character, change where you draw your character or where the rope is linked to.
Logged
In-progress: Graviter (...)
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Untitled Grappling Hook Game (for now)
«
Reply #2 on:
November 25, 2011, 01:00:02 pm »
Epic7, now I hate you. I was gonna port this ! :@
(Just kidding
)
Logged
I'm not a nerd but I pretend:
chattahippie
LV6
Super Member (Next: 500)
Posts: 358
Rating: +27/-0
Super Member! :D
Re: Untitled Grappling Hook Game (for now)
«
Reply #3 on:
November 25, 2011, 01:35:07 pm »
Try drawing the line twice as far away when you are doing multiple jumps, it looks like the character is catching up to where you draw it too fast
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Untitled Grappling Hook Game (for now)
«
Reply #4 on:
November 25, 2011, 02:56:31 pm »
Names:
Grappling Guy- sounds close to gravity guy
Hook man- ... Not really
Hook champ Ti- meh
Grappler!- idk
These mediocre ideas are all I can think of at the time
For line drawing, on the key press, the ropes top coordinates go up at a 45° angle until they hit something. It should work, but I'll try having it go out more on the consecutive jumps
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Untitled Grappling Hook Game (for now)
«
Reply #5 on:
November 25, 2011, 03:04:53 pm »
Taser?
Logged
I'm not a nerd but I pretend:
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #6 on:
November 25, 2011, 03:21:51 pm »
I think Zedd would be an excellent choice for this game
As it would give you access to the rope physics library, which I think would make this awesome
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Untitled Grappling Hook Game (for now)
«
Reply #7 on:
November 25, 2011, 03:50:31 pm »
Right now, I'm going to make that simple program where objects move to the center of the screen. But I keep getting undefined errors.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #8 on:
November 25, 2011, 04:06:14 pm »
Did you read all of the documentation? There are a number of constants you have to define yourself, or else it will throw an error.
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Untitled Grappling Hook Game (for now)
«
Reply #9 on:
November 25, 2011, 04:12:09 pm »
I've solved a bunch of errors already. Do you have to do addZ to add every object that will be affected?
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #10 on:
November 25, 2011, 04:13:29 pm »
yes you do, that is the only way to add objects into the Zedd world (besides adding them through manual byte manip
)
Logged
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: Untitled Grappling Hook Game (for now)
«
Reply #11 on:
November 25, 2011, 04:16:00 pm »
did you already solved the line problem (that it stick after the man instead of before it)? otherwise i have a solution here
alpha is 45° (we can choose it, 45 would be good), and beta is 45° too because the third angle is 90°.
tan(alpha) = (x2-x1)/y with tan(45°)=1 ==> y=x2-x1 ==> x2 = y+x1
so the grabpoint (x,y) has to be the height of the guy (measured form the top) + the x point of the guy right now
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: Untitled Grappling Hook Game (for now)
«
Reply #12 on:
November 25, 2011, 04:22:06 pm »
The ceiling might be varied and have blanks in it. That's why I used pxltest. Would what you have work for that?
And for zedd, I'll go read more of the manual before asking more questions
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #13 on:
November 25, 2011, 04:23:43 pm »
You might want to cast a ray in order to determine where to atatch the hook, that way you will guarantee you will be able to attach to a roof that is varied
Logged
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: Untitled Grappling Hook Game (for now)
«
Reply #14 on:
November 25, 2011, 04:26:37 pm »
hmm, then it will get harder, even impossible with that formula, as you have 2 unknown variables.. then you could use a for loop and increase x and decrease y so you describe a straight line going 45 degrees to the upper corner), untill the pxltest gives true, those x and y you can store in 2 new variables and use them
Logged
Print
Pages: [
1
]
2
3
...
15
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Grappler!