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Omnimaga
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Grappler!
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Topic: Grappler! (Read 30321 times)
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epic7
Chopin!
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I like robots
Grappler!
«
on:
November 25, 2011, 12:24:26 pm »
Grappler: Hook Champ for Calculator
This game's kinda like Hook Champ where a guy grapples to a block above him and swings around through the level until a giant demon thingy catches up and eats him.
Old screenies
Early version of tilemap and enemy:
If you've never heard of Hook Champ, this is what it looks like.
«
Last Edit: December 16, 2011, 04:36:03 pm by epic7
»
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leafy
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Seizon senryakuuuu!
Re: Untitled Grappling Hook Game (for now)
«
Reply #1 on:
November 25, 2011, 12:34:41 pm »
I would probably figure out acceleration first, but Zedd takes care of that for you. I've played Hook Champ, and when I saw the title before opening the thread I was like "Hook Champ port?"
If you want to draw the rope from the character, change where you draw your character or where the rope is linked to.
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aeTIos
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Re: Untitled Grappling Hook Game (for now)
«
Reply #2 on:
November 25, 2011, 01:00:02 pm »
Epic7, now I hate you. I was gonna port this ! :@
(Just kidding
)
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chattahippie
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Super Member! :D
Re: Untitled Grappling Hook Game (for now)
«
Reply #3 on:
November 25, 2011, 01:35:07 pm »
Try drawing the line twice as far away when you are doing multiple jumps, it looks like the character is catching up to where you draw it too fast
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epic7
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Re: Untitled Grappling Hook Game (for now)
«
Reply #4 on:
November 25, 2011, 02:56:31 pm »
Names:
Grappling Guy- sounds close to gravity guy
Hook man- ... Not really
Hook champ Ti- meh
Grappler!- idk
These mediocre ideas are all I can think of at the time
For line drawing, on the key press, the ropes top coordinates go up at a 45° angle until they hit something. It should work, but I'll try having it go out more on the consecutive jumps
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aeTIos
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Re: Untitled Grappling Hook Game (for now)
«
Reply #5 on:
November 25, 2011, 03:04:53 pm »
Taser?
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Builderboy
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Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #6 on:
November 25, 2011, 03:21:51 pm »
I think Zedd would be an excellent choice for this game
As it would give you access to the rope physics library, which I think would make this awesome
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epic7
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Re: Untitled Grappling Hook Game (for now)
«
Reply #7 on:
November 25, 2011, 03:50:31 pm »
Right now, I'm going to make that simple program where objects move to the center of the screen. But I keep getting undefined errors.
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Builderboy
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Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #8 on:
November 25, 2011, 04:06:14 pm »
Did you read all of the documentation? There are a number of constants you have to define yourself, or else it will throw an error.
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epic7
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Re: Untitled Grappling Hook Game (for now)
«
Reply #9 on:
November 25, 2011, 04:12:09 pm »
I've solved a bunch of errors already. Do you have to do addZ to add every object that will be affected?
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Builderboy
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Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #10 on:
November 25, 2011, 04:13:29 pm »
yes you do, that is the only way to add objects into the Zedd world (besides adding them through manual byte manip
)
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Nick
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Re: Untitled Grappling Hook Game (for now)
«
Reply #11 on:
November 25, 2011, 04:16:00 pm »
did you already solved the line problem (that it stick after the man instead of before it)? otherwise i have a solution here
alpha is 45° (we can choose it, 45 would be good), and beta is 45° too because the third angle is 90°.
tan(alpha) = (x2-x1)/y with tan(45°)=1 ==> y=x2-x1 ==> x2 = y+x1
so the grabpoint (x,y) has to be the height of the guy (measured form the top) + the x point of the guy right now
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epic7
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Re: Untitled Grappling Hook Game (for now)
«
Reply #12 on:
November 25, 2011, 04:22:06 pm »
The ceiling might be varied and have blanks in it. That's why I used pxltest. Would what you have work for that?
And for zedd, I'll go read more of the manual before asking more questions
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Builderboy
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Would you kindly?
Re: Untitled Grappling Hook Game (for now)
«
Reply #13 on:
November 25, 2011, 04:23:43 pm »
You might want to cast a ray in order to determine where to atatch the hook, that way you will guarantee you will be able to attach to a roof that is varied
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Nick
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Re: Untitled Grappling Hook Game (for now)
«
Reply #14 on:
November 25, 2011, 04:26:37 pm »
hmm, then it will get harder, even impossible with that formula, as you have 2 unknown variables.. then you could use a for loop and increase x and decrease y so you describe a straight line going 45 degrees to the upper corner), untill the pxltest gives true, those x and y you can store in 2 new variables and use them
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Omnimaga
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TI Z80
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Grappler!