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Omnimaga
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TI Z80
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Grappler!
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Topic: Grappler! (Read 30461 times)
0 Members and 2 Guests are viewing this topic.
epic7
Chopin!
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I like robots
Re: Grappler!
«
Reply #120 on:
December 13, 2011, 06:11:32 pm »
What does it do?
* epic7 doesn't have xLib
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Yeong
Not a bridge
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Re: Grappler!
«
Reply #121 on:
December 13, 2011, 06:20:13 pm »
xLib is contained in DCS7
Basically, you can choose the size of the sprite (up to 88x56), choose a picture, and it converts it to hex in axe format (8x8 pack) for you.
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epic7
Chopin!
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Re: Grappler!
«
Reply #122 on:
December 13, 2011, 06:22:33 pm »
........
.... YYYYYYYYYYYYYYEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHH!
Would I store my big sprite to pic1 or something then open it in teh program?
«
Last Edit: December 13, 2011, 06:23:13 pm by epic7
»
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Yeong
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Re: Grappler!
«
Reply #123 on:
December 13, 2011, 06:24:55 pm »
Here. Use it well.
It's ok. It's only 386 bytes
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epic7
Chopin!
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Re: Grappler!
«
Reply #124 on:
December 13, 2011, 06:41:42 pm »
* epic7 downloads
* epic7 goes to check out bannana editor
Hmm... the pic is a bit distorted on calc. Maybe wrong dimentions?
Edit: Yeah, its not working out
«
Last Edit: December 13, 2011, 07:14:11 pm by epic7
»
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Yeong
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Re: Grappler!
«
Reply #125 on:
December 13, 2011, 09:29:17 pm »
What do you mean by it's not working out?
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epic7
Chopin!
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Re: Grappler!
«
Reply #126 on:
December 13, 2011, 09:29:49 pm »
Random pixels rather than the monster I wanted
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Yeong
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Re: Grappler!
«
Reply #127 on:
December 13, 2011, 09:30:22 pm »
did you delete the space in front of the hex code?
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saintrunner
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Flogging Molly
Re: Grappler!
«
Reply #128 on:
December 13, 2011, 09:31:07 pm »
I got the same thing while trying to make a BIG head!
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epic7
Chopin!
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Re: Grappler!
«
Reply #129 on:
December 13, 2011, 09:31:11 pm »
... yep
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saintrunner
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Flogging Molly
Re: Grappler!
«
Reply #130 on:
December 13, 2011, 09:35:44 pm »
I only got the top left corner of my head to show up..
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GAMES:
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For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
epic7
Chopin!
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Rating: +135/-8
I like robots
Re: Grappler!
«
Reply #131 on:
December 13, 2011, 09:37:30 pm »
Using the right dimentions?
ALSO I got it to work with jacobly's hex!
«
Last Edit: December 13, 2011, 09:40:06 pm by epic7
»
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Yeong
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Re: Grappler!
«
Reply #132 on:
December 13, 2011, 09:41:03 pm »
ok. I just tried and it worked perfectly.
What was the sprite dimension? which number did you type?
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saintrunner
Custom Spriter: You ask it! I'll Make it!
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Flogging Molly
Re: Grappler!
«
Reply #133 on:
December 13, 2011, 09:41:11 pm »
I'm using 16x16....I think I can fix it by just adding to my pic
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My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
Yeong
Not a bridge
LV12
Extreme Poster (Next: 5000)
Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Grappler!
«
Reply #134 on:
December 13, 2011, 09:42:30 pm »
The sprite have to be stored in picture.
Is it?
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TI Z80
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Grappler!