Author Topic: Grappler!  (Read 30338 times)

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Offline saintrunner

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Re: Grappler!
« Reply #135 on: December 13, 2011, 09:43:52 pm »
yep. wait...so how am I supposed to set dimensions? I just typed 16 in when it asked for the width in the bananas thing.
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Offline Yeong

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Re: Grappler!
« Reply #136 on: December 13, 2011, 09:48:58 pm »
Oh. You're using Bananas. XP
What exactly are you trying to do?
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Offline saintrunner

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Re: Grappler!
« Reply #137 on: December 13, 2011, 09:51:05 pm »
make a 16x16 sprite...
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Offline Yeong

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Re: Grappler!
« Reply #138 on: December 13, 2011, 09:53:04 pm »
so what you do is...

1. type 16 in the width
2. Edit sprite
3. Convert to hex/save it into pic.

I've tried multiple time so it should work...
Also, for making it display on axe:
(16x16 for an example)
[HexFile→Pointer
Pt-On(0,0,Pointer
Pt-On(8,0,Pointer+8
Pt-On(0,8,Pointer+16
Pt-On(8,8,Pointer+24

Offline saintrunner

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Re: Grappler!
« Reply #139 on: December 13, 2011, 09:54:46 pm »
yeah I just figured that out....thanks anyways :)
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Offline Yeong

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Re: Grappler!
« Reply #140 on: December 13, 2011, 09:55:34 pm »
Ah. You're welcome. :D
BTW, you could've posted all this in Bananas thread <_<
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Offline saintrunner

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Re: Grappler!
« Reply #141 on: December 13, 2011, 09:58:45 pm »
lol...yeah sorry. I said
I'm using 16x16....I think I can fix it by just adding to my pic
awhile ago, and this is what I meant, so yeah
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Offline hellninjas

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Re: Grappler!
« Reply #142 on: December 14, 2011, 09:58:47 am »
* hellninjas likes
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Offline epic7

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Re: Grappler!
« Reply #143 on: December 14, 2011, 04:48:05 pm »
So, go to heck yes.avi now :P

I hope my tilemapping will work. I'll compile and see how much it screws up, which it usually does on my first try of things :P
* epic7 compiles

EDIT:
Ok tilemapping works, but not done.
The speed is about a quarter of what it was before, so..........
Screenie

Enemy is there :P
I might want to make the guy actually walk :P
But maybe if I speed it up again, it'll blur enough like it did before to make the player not really notice XD
« Last Edit: December 14, 2011, 05:33:16 pm by epic7 »

Offline saintrunner

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Re: Grappler!
« Reply #144 on: December 14, 2011, 05:33:30 pm »
are your pics and other various pointers, in or outside of the main loop?

looks great though
« Last Edit: December 14, 2011, 05:33:50 pm by saintrunner »
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Offline epic7

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Re: Grappler!
« Reply #145 on: December 14, 2011, 05:34:51 pm »
You mean like
[FFFFFFFFFFFFFFFF]->Pic1
[345647835678465]->GDB1
Type of stuff?

Offline saintrunner

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Re: Grappler!
« Reply #146 on: December 14, 2011, 05:35:16 pm »
yeah, a lot of the time the problem is having too much unneeded stuff in the loop
« Last Edit: December 14, 2011, 05:35:40 pm by saintrunner »
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Offline epic7

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Re: Grappler!
« Reply #147 on: December 14, 2011, 05:37:38 pm »
Lolnope. I'll have a lot of that stuff O.O
I don't even put it in the main program.
I made a library 8xp to store all the data which is put in before the main loop.

Offline saintrunner

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Re: Grappler!
« Reply #148 on: December 14, 2011, 05:39:22 pm »
hmmm...I don't know then, thats usually my problem....By the way! I love the enemy!
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Offline epic7

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Re: Grappler!
« Reply #149 on: December 14, 2011, 05:40:41 pm »
So do I :P
I'll probably need more enemy sprites, one of it about to eat the player, and one of it eating the player.