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Also, do you have the link for the tilemap compression thingamajig?
Jumping isnt really that bad.Saintrunner:[FFFFFFFFFFFFFFFF]->Pic156*256->Y0->X->V->W->A->B->JRepeat getKey(15)If getKey(54)-256->W256->V-8->BEndIf Y/256<57 ;simple collision 56*256->YEndV+A->V+X->XW+B->W+Y->YPt-On(X/256,Y/256,Pic1)DispGraphClrDrawEndWhere X,Y are coordinatesV,W are velocitiesA,B are accelerationsI need to figure out my collisions before I start making the tilemaps have obstacles.
Can you explain how that works?