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The map is big, and has to have different calculations, because I can't possibly efficiently do it with objects. So, I have to reimplement it differently for map collisions. I have already re-implemented the vertical component (so you can go through floors and ceilings but not walls).I haven't done hinges and springs yet.
yunhua98, try to do it in a maximum of 7x14.Horizontal map collisions are almost done, it works great! I will be doing vertical collisions today, touching up both horizontal and vertical, then I will add gravity (easy) and release a demo.
HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
Damn MSD8x. Damn TI-Connect. Must. Find. Way. To. Transfer.