Author Topic: Half Life 2: On-Calc  (Read 75806 times)

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Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #270 on: October 13, 2010, 01:42:36 pm »
Nooooooo i was so looking forward to this :( I hope you can transfer it soon!

Offline matthias1992

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Re: Half Life 2: On-Calc
« Reply #271 on: October 13, 2010, 02:23:30 pm »
As do I :P
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Offline yunhua98

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Re: Half Life 2: On-Calc
« Reply #272 on: October 13, 2010, 03:26:31 pm »
Lolwut?  Gordon Freeman most definitely does not have a walking stick.

oops, I meant arms, I was buying a walking stick online for my grandmother at the time.  :P

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Re: Half Life 2: On-Calc
« Reply #273 on: October 13, 2010, 06:28:00 pm »
Demo!  Attached is a screenie of the physics demo and the demo program itself.  I recommend using a 15 Mhz calculator.  Enjoy!

Offline yunhua98

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Re: Half Life 2: On-Calc
« Reply #274 on: October 13, 2010, 06:30:14 pm »
that looks amazing Sir! 
* downloads *

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Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #275 on: October 13, 2010, 06:50:55 pm »
Yessss!!!! That looks excelent! :D

*Builderboy downloads*

*Builderboy decompiles* heh jk :P

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Re: Half Life 2: On-Calc
« Reply #276 on: October 13, 2010, 06:54:29 pm »
I've actually been thinking of writing an Axe disassembler...

Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #277 on: October 13, 2010, 06:58:41 pm »
That would be epic :D Quigibo could probably help a lot on that one

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Re: Half Life 2: On-Calc
« Reply #278 on: October 13, 2010, 08:25:02 pm »
Back on topic :P I need to add shooting and make the enemies do stuff, as well as helper methods and such in the engine.

Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #279 on: October 13, 2010, 08:26:02 pm »
is shooting going to be part of the engine or is it going to be instant? 

SirCmpwn

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Re: Half Life 2: On-Calc
« Reply #280 on: October 13, 2010, 08:26:40 pm »
It's going to be... something.  Probably neither, handled outside the engine.  Instant for guns, and maybe not for rockets and such.

Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #281 on: October 13, 2010, 08:28:22 pm »
Ah yeah, and gravity gun is all physics :)

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Re: Half Life 2: On-Calc
« Reply #282 on: October 13, 2010, 08:28:57 pm »
Gravity gun will be totally handled by the physics engine :)  In fact, I may implement that in a moment and post another demo later...

Offline Builderboy

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Re: Half Life 2: On-Calc
« Reply #283 on: October 13, 2010, 08:36:19 pm »
Sweeet! Heh gravity gun would be the best thing ever :D

Offline meishe91

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Re: Half Life 2: On-Calc
« Reply #284 on: October 13, 2010, 09:56:39 pm »
Looking great :) Downloaded and will try out shortly :D

Edit:
Is anyone else having trouble with the download? Every time I try it is either downloading a blank program or Wabbit is erasing the data on transfer to the emulator. I don't know which it is.
« Last Edit: October 13, 2010, 10:08:27 pm by meishe91 »
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