Author Topic: Half Life 2: On-Calc  (Read 77625 times)

0 Members and 1 Guest are viewing this topic.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Half Life 2: On-Calc
« Reply #360 on: April 28, 2011, 03:05:25 am »
Hm. Sounds very interesting but I can see potential problems with speed. Also, how are you planning to control the aiming? Crosshairs or the number keys? Because with number keys you can't be specific, like the grav gun is in the real game.
In-progress: Graviter (...)

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #361 on: May 12, 2011, 08:37:06 pm »
Hm. Sounds very interesting but I can see potential problems with speed. Also, how are you planning to control the aiming? Crosshairs or the number keys? Because with number keys you can't be specific, like the grav gun is in the real game.
I'm still working on that, but it will probably just be numkeys.

Offline ClainBill

  • LV2 Member (Next: 40)
  • **
  • Posts: 21
  • Rating: +1/-0
  • Everybody's just a FREAK
    • View Profile
    • My still developing website
Re: Half Life 2: On-Calc
« Reply #362 on: November 29, 2018, 12:04:51 pm »
What happened to this post? is everyone dead?
"I don't think I've ever looked in this drawer." (opens it) "Wow, a gun!"