Author Topic: Half Life 2: On-Calc  (Read 76516 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #255 on: October 10, 2010, 01:55:11 pm »
The map is big, and has to have different calculations, because I can't possibly efficiently do it with objects.  So, I have to reimplement it differently for map collisions.  I have already re-implemented the vertical component (so you can go through floors and ceilings but not walls).
I haven't done hinges and springs yet.

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Half Life 2: On-Calc
« Reply #256 on: October 10, 2010, 02:31:31 pm »
The map is big, and has to have different calculations, because I can't possibly efficiently do it with objects.  So, I have to reimplement it differently for map collisions.  I have already re-implemented the vertical component (so you can go through floors and ceilings but not walls).
I haven't done hinges and springs yet.
the more you tell me about this the more I want to get the demo ;) no pressure of course :)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Half Life 2: On-Calc
« Reply #257 on: October 10, 2010, 02:59:58 pm »
yunhua98, try to do it in a maximum of 7x14.
Horizontal map collisions are almost done, it works great!  I will be doing vertical collisions today, touching up both horizontal and vertical, then I will add gravity (easy) and release a demo.
Nice. I always had troubles with collision detection when there's complex physics x.x

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Half Life 2: On-Calc
« Reply #258 on: October 10, 2010, 04:59:17 pm »
I really cant do much more with these dimensions, do you want him with the walking stick?  cause if you do, I'm going to have to resort to stick figures.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #259 on: October 10, 2010, 10:29:55 pm »
Lolwut?  Gordon Freeman most definitely does not have a walking stick.

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #260 on: October 12, 2010, 11:54:52 pm »
Physics engine is done.  It works great.  I'll post a sandbox and screenie tomorrow :)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Half Life 2: On-Calc
« Reply #261 on: October 12, 2010, 11:56:04 pm »
Sweet!  I am aching with excitement to try it out :D Do we get a demo? :D Aww we cant have a screenie now? :( Oh well i am very excited :D

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #262 on: October 12, 2010, 11:58:31 pm »
I have two minutes before parental controls kick me off the computer at ten.  You cannot have it now :P

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Half Life 2: On-Calc
« Reply #263 on: October 12, 2010, 11:59:08 pm »
Noooooooooooo haha okay then see you tomorrow :)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Half Life 2: On-Calc
« Reply #264 on: October 13, 2010, 12:58:24 am »
Sounds epic and can't wait for screenshots and such :D
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Half Life 2: On-Calc
« Reply #265 on: October 13, 2010, 02:41:45 am »
Nice, can't wait :D

SirCmpwn

  • Guest
Re: Half Life 2: On-Calc
« Reply #266 on: October 13, 2010, 08:34:52 am »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: Half Life 2: On-Calc
« Reply #267 on: October 13, 2010, 10:07:23 am »
perhaps is this what ure looking for?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Half Life 2: On-Calc
« Reply #268 on: October 13, 2010, 10:40:51 am »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.
Why!!!!!!! WHY!!!!!!!

:P
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Half Life 2: On-Calc
« Reply #269 on: October 13, 2010, 01:37:34 pm »
Damn MSD8x.   Damn TI-Connect.  Must.  Find.  Way.  To.  Transfer.
I hope all comps at school did not break TI connect or something preventing you to transfer anywhere x.x