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Omnimaga
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Half Life 2: On-Calc
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Topic: Half Life 2: On-Calc (Read 76762 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #300 on:
December 09, 2010, 08:23:58 pm »
I assume this means this project is not dead, right?
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SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #301 on:
December 09, 2010, 08:24:31 pm »
Well... I haven't worked on it in months.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #302 on:
December 09, 2010, 08:31:41 pm »
Ok, I was worried it died because a while ago you mentionned your current projects and it didn't mention any game you ever worked on, so I kinda figured HL2 was dead too. Plus your signature doesn't have an HL2 userbar either.
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Masinini
LV2
Member (Next: 40)
Posts: 33
Rating: +0/-0
Re: Half Life 2: On-Calc
«
Reply #303 on:
December 09, 2010, 08:40:08 pm »
Did you plan to replicate the story of Half-Life 2 or take creative license and change it?
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Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."
XVicarious
LV6
Super Member (Next: 500)
Posts: 485
Rating: +45/-28
I F**king Love Twisty Puzzles
Re: Half Life 2: On-Calc
«
Reply #304 on:
January 03, 2011, 09:11:17 pm »
Oh lord... I wish i hadn't lost my TI-84 Plus Silver...
God I wish I could carry this with me lol.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #305 on:
January 03, 2011, 09:13:33 pm »
Hey jkag welcome on the forums
Sorry to hear about your 84+SE. Do you have a TI-Nspire regular edition? You might be able to buy a 84+ keypad online to play some 84+ games.
I also hope SirCmpwn eventually revives this.
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Builderboy
Physics Guru
CoT Emeritus
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Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Half Life 2: On-Calc
«
Reply #306 on:
January 04, 2011, 01:23:06 am »
Me too
It was such an epic project, but i know he has so much on his plate and i for one understand how projects can get left behind every now and then.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #307 on:
January 04, 2011, 03:17:22 am »
Yeah. He needs to setup proprieties and stuff, unless he suddently gets an urge to work on another project like this one. Plus there's school.
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SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #308 on:
January 10, 2011, 06:44:00 pm »
Does anyone want the physics engine? I'm afraid that I won't be continuing this project.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2: On-Calc
«
Reply #309 on:
January 10, 2011, 06:55:45 pm »
Sorry to hear. I was looking forward for this.
You should post it in the Axe forum or in here, though, in case someone might want to do something with it.
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willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Half Life 2: On-Calc
«
Reply #310 on:
January 10, 2011, 08:36:14 pm »
Hmm, I might like to mess with it. How useable is it at the moment?
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SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #311 on:
January 10, 2011, 08:43:08 pm »
Very usable. It is a full fledged physics engine.
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willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Half Life 2: On-Calc
«
Reply #312 on:
January 10, 2011, 09:26:31 pm »
sweet. I could probably use it for several things. Think it would be hard to set it up with a raycaster?
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SirCmpwn
Guest
Re: Half Life 2: On-Calc
«
Reply #313 on:
January 10, 2011, 09:28:05 pm »
It would be difficult to port the engine, but I don't even know how you would use a raycaster to display the objects realistically. You'd need a full 3D engine.
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willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Half Life 2: On-Calc
«
Reply #314 on:
January 10, 2011, 09:55:47 pm »
True that, but I was just joking anyways. Maybe for the nspire. Eventually.
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Half Life 2: On-Calc