Author Topic: Half Life 2: On-Calc  (Read 76413 times)

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SirCmpwn

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Half Life 2: On-Calc
« on: March 16, 2010, 05:53:03 pm »
Hello.  As you can probably tell from the name, I am writing a version of Half Life 2 for the calculator.  I will write more information here in a minute, as well as an early screenie.  If you have feature requests or comments, please put em in here.
« Last Edit: March 27, 2010, 01:20:30 am by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Half Life 2
« Reply #1 on: March 16, 2010, 11:25:03 pm »
Cool, I saw some info in the Axe section but I can,t wait for more stuff and screenshots! I am curious about what you will come up with :)

Just make sure to not start too massive, though, unless you coded in TI-BASIC for a year or two (I say TI-BASIC since Axe is kinda similar and its roots, syntax-wise, are from TI-BASIC). Some people start incredibly massive projects as their very first calc games and don't realise how much work it can be x.x.

SirCmpwn

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Re: Half Life 2
« Reply #2 on: March 17, 2010, 12:07:01 am »
Thanks for the concern DJ, however, I have been doing TI-Basic for 5 years.
I already wrote this post once, and it failed to post, so I'm skipping a lot and just putting up the attachments.
The screenshot looks a lot better on hardware.
Please try it out, there isn't much yet though.

Offline Cowmaster232

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Re: Half Life 2
« Reply #3 on: March 17, 2010, 12:55:54 am »
Hello.  As you can probably tell from the name, I am writing a version of Half Life 2 for the calculator.  I will write more information here in a minute, as well as an early screenie.  If you have feature requests or comments, please put em in here.

Will there be headcrabs? :)

Offline DJ Omnimaga

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Re: Half Life 2
« Reply #4 on: March 17, 2010, 01:50:55 am »
aaah ok I see, I wasn't sure since you weren't on forums for a while. Sometimes, people only join after 2 years or rare cases 3, but it's even rarer to see them join after half a decade or more ^^

Looks nice so far, can't wait to see more, though. :)

SirCmpwn

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Re: Half Life 2
« Reply #5 on: March 17, 2010, 08:38:54 am »
Will there be headcrabs? :)

Of course ;D here is the full list of enemies:
Headcrabs
Fast headcrabs
Poison headcraps
Zombies
Fast Zombies
Poison Zombies
Civil Protection
Combine Soldier
Combine Elite
Roller Mines
Manhack
Antlion
Antlion Guard
Barnicle
Hopper Mine
Hunter-Chopper
Strider
Gunship
Dr. Breen
« Last Edit: March 17, 2010, 08:39:15 am by SirCmpwn »

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Re: Half Life 2
« Reply #6 on: March 17, 2010, 01:55:06 pm »
Btw, Netham45 is a big HL fan. I should redirect him to this thread at one point, so if you see a member with a pink nickname in the user reading this topic list, then it's a good sign

Offline jsj795

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Re: Half Life 2
« Reply #7 on: March 17, 2010, 10:01:30 pm »
I actually joined after like 2~3 years since I started coding... back to the topic, it looks really good! I hope to see more screenshot in action. Keep up the great work!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline calc84maniac

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Re: Half Life 2
« Reply #8 on: March 17, 2010, 10:10:41 pm »
Sorry man, somebody else already beat you to the punch: http://www.ticalc.org/archives/files/fileinfo/386/38646.html
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

SirCmpwn

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Re: Half Life 2
« Reply #9 on: March 17, 2010, 10:12:36 pm »
Quote from review on TI-Calc:
Quote
This science program is fast, reliable, and accurate

;)

Offline jsj795

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Re: Half Life 2
« Reply #10 on: March 17, 2010, 10:24:33 pm »
lol


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline meishe91

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Re: Half Life 2
« Reply #11 on: March 17, 2010, 11:05:53 pm »
Ya, that program is for the half-life's of elements, I believe :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

SirCmpwn

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Re: Half Life 2
« Reply #12 on: March 17, 2010, 11:08:35 pm »
teehee
I'm making a game ;)

Offline DJ Omnimaga

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Re: Half Life 2
« Reply #13 on: March 18, 2010, 01:31:41 am »
LOL I laughed at this!

I think Calc84maniac posted this program in a joke, though, and some sort of parody of misleading ticalc files titles and descriptions (altough this one was in the right section I guess :P)

Offline Hot_Dog

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Re: Half Life 2
« Reply #14 on: March 18, 2010, 11:22:16 am »
Question: can the character jump?  Or is up-and-down motion treated as if this were a four-direction scrolling game (like an RPG)?