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Omnimaga
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Half Life 2: On-Calc
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Topic: Half Life 2: On-Calc (Read 76324 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2
«
Reply #90 on:
March 25, 2010, 05:56:45 pm »
:O
Blasphemy! How could you insult BrandonW this way??? :O *joins #ti then reports you to him*
j/k glad you like calcs a lot though
I myself still do as well, even though I don't code as much anymore since 2005
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #91 on:
March 25, 2010, 05:57:59 pm »
Lol, I only have two, an 83+ and an 84+, and I rarely use the 83+. How can Brandon love all 9000 of his calculators as much as I love that 84+?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2
«
Reply #92 on:
March 25, 2010, 06:05:00 pm »
Lol
I thought tifreak8x had A LOT of TI calcs when I saw a pic of his 20-ish calcs, then I jumped when I saw BrandonW's. I myself have 20 graphing calculators total, but 7 of them are Casios
«
Last Edit: March 25, 2010, 06:06:06 pm by DJ Omnimaga
»
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #93 on:
March 25, 2010, 06:08:31 pm »
How are the Casios? I have only ever seen them in person once, is it worth getting over TI calculators?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2
«
Reply #94 on:
March 25, 2010, 06:15:38 pm »
Personally, no. In 2008, yes, because the TI community sucked this year and the Casio community even ended up more active than TI, but they are a lot more inferior than TI calcs. The FX-9860G model is quite good, though. Had it supported the Asm( command or hook-based add-ons in the style of xLIB, it would have been a pretty solid platform to program BASIC games on. Currently, ASM/C can't be used in BASIC games, except the CPU speed modifier thing which makes text BASIC commands display at insane speed (like, to the point where you have flickerless grayscale), plus you have 64 KB of RAM instead of just 24 KB, in addition to the 1.5 MB of archive.
The Classpad 300 has a touch screen and supports BASIC and C, but it's very rare and expensive and hardly used. As for the older models, they are 10x slower than TI calcs, altough the Casio CFX series was quite cool with their color screen (blue, red and green, changeable through contrast screen).
Personally, if you got a TI calc I suggest sticking with TI since now the TI community is once again much larger. Casiocalc/Casiokingdom.org have userbases more active than Revsoft and MaxCoderz but it's hard to get much feedback on projects.
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #95 on:
March 26, 2010, 12:52:18 pm »
Mmkay so I got a bunch done last night, I'll upload a screenshot in a few. I did:
*Finished map display so it could load any map (not just the default)
*Added a main menu
*Added simple movement (I haven't hooked the player up to the physics engine yet)
*Started work on a new game sequence
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #96 on:
March 26, 2010, 03:05:55 pm »
Here's the latest screenshot:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2
«
Reply #97 on:
March 26, 2010, 05:10:21 pm »
this looks nice, altough Mirage seems messed up at the end O.o
Glad to see new progress, though
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #98 on:
March 26, 2010, 05:12:04 pm »
Yeah, I know how to fix the Mirage bug, I'm just lazy
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meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Half Life 2
«
Reply #99 on:
March 26, 2010, 05:38:51 pm »
Your lambda is still partially backwards (the lower half). I don't know if that's what you want.
Spoiler
For
Spoiler
:
Code:
[Select]
░/\
░░░\
░░░/\
░░/░░\
░/░░░░\
/░░░░░░\/
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Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
SirCmpwn
Guest
Re: Half Life 2
«
Reply #100 on:
March 26, 2010, 05:39:50 pm »
RAWR IT'S STILL BACKWARDS!!!!
Sorry.
I'll fix that eventually
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meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: Half Life 2
«
Reply #101 on:
March 26, 2010, 05:43:05 pm »
Sorry for keep having to tell you
(On the plus side, its just the bottom now.)
«
Last Edit: March 26, 2010, 05:43:55 pm by meishe91
»
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
SirCmpwn
Guest
Re: Half Life 2
«
Reply #102 on:
March 26, 2010, 05:43:54 pm »
Np, I appriciate it.
Better than having to release a wrong tile.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Half Life 2
«
Reply #103 on:
March 26, 2010, 06:16:17 pm »
Also, I noticed something: What's that weird thing at the bottom of your screenshot?
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SirCmpwn
Guest
Re: Half Life 2
«
Reply #104 on:
March 26, 2010, 06:17:29 pm »
Its a problem with WabbitEmu, its just being pissy.
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Half Life 2: On-Calc