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;###### BYTE 1 ######;0 >-- Set if exploding or score sprite;0 \;0 |;0 |;0 |- X value of sprite (unsigned);0 |;0 |;0 /;###### BYTE 2 ######;0 \;0 |_ Sprite index;0 |;0 /;0 >-- Reset if sprite is in fast mode \;0 \ |_ Score if exploding;0 |- Vertical speed of sprite (unsigned) |;0 / /;###### BYTE 3 ######;0 \ \;0 |- Sprite index timer |;0 / |;0 >-- 0=animated 1=not |_ Timer when exploding;0 \ |;0 |_ Speed timer |;0 | |;0 / /;###### BYTE 4 ######;0 \;0 |;0 |;0 |_ Y value of sprite (unsigned);0 |;0 |;0 |;0 /