Author Topic: hmm...  (Read 3810 times)

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CDI

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hmm...
« on: January 02, 2006, 04:38:00 am »
Damn this game is discouraging... every time I make a newer better engine I get stuck with a RAM clear, HD failure, or in the newest case... a total calculator death :(sad.gif wtf am I going to do? well I'll tell you! when I figure it out... but atm this is looking like it's going the way that RL4 did :(sad.gif

Offline tifreak

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hmm...
« Reply #1 on: January 02, 2006, 05:58:00 am »
And AOD revenge... :(sad.gif

Sorry to hear about it, but hang in there! I am sure you will get it back on track eventually...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

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hmm...
« Reply #2 on: January 02, 2006, 07:36:00 am »
I'm really sorry to hear that too CDI!

Ebay has some really good deals. Maybe we could start a contribution fund for CDI.


Honestly. We could set up a Paypal account that could accept donations. We could use these funds to help developers when they are in dire straits. :)smile.gif

What do ya'll think?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dragon__lance

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hmm...
« Reply #3 on: January 02, 2006, 08:00:00 am »
pretty good idea Ranman :thumb:google.gif I bet CDI could really use it! just hang in there CDI! maybe u can start work on comp with graphlink and PTI, i mean its not very effective, but still works ;)wink.gif

dysfunction

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hmm...
« Reply #4 on: January 02, 2006, 12:05:00 pm »
That is a good idea, I would contribute a few bucks to a worthwhile cause... I don't have much money though.

CDI

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hmm...
« Reply #5 on: January 02, 2006, 11:53:00 pm »
it's not that :/ it the fact that every time I get close to getting something to show for my efforts it all goes down the drain (the T14v4 battle engine was a fluke)

dysfunction

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hmm...
« Reply #6 on: January 03, 2006, 01:26:00 am »
Dude, I have one word... groups! No one seems to catch on that the 83+ allows you to make backups without connecting to a comp, just make groups of your crucial files!

tenniskid493

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hmm...
« Reply #7 on: January 03, 2006, 01:55:00 am »
Except when something goes terribly wrong in an assembly program and it crashes your entire calc, archive as well.  That happened to me twice, causing me to lose all work on 'The Chosen One'.

Offline tifreak

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hmm...
« Reply #8 on: January 03, 2006, 02:51:00 am »
That is why I have more than one calc, one for projects, the others for gaming... (Heck, I think I am up to 12 calcs now, of varying models...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

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« Reply #9 on: January 03, 2006, 03:37:00 am »
QuoteBegin-tifreak8x+3 January 2006, 8:51-->
QUOTE (tifreak8x @ 3 January 2006, 8:51)
That is why I have more than one calc, one for projects, the others for gaming... (Heck, I think I am up to 12 calcs now, of varying models...  

 What are your favorite calcs in order of precedence?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

tenniskid493

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hmm...
« Reply #10 on: January 03, 2006, 04:19:00 am »
The crash wasn't due to gaming.  It was my futile attempt to learn ASM.  It didn't work out too well as you can see.

dragon__lance

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hmm...
« Reply #11 on: January 03, 2006, 07:35:00 am »
lol, when it comes to stacks and registers for asm, i'm lost  :???:confus.gif

Offline tifreak

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« Reply #12 on: January 03, 2006, 07:41:00 am »
I don't know, I really like all the calcs. My fav might be the 83+SE, but that is mainly because that is my calc the I do most of my development on, though I am using the 84+ for my Pokemon game... I just generally like the z80s. :)smile.gif

My current list:

82 83 83 83+ 83+GE 83+SE 84+ 85 85 86 89hw1 89hw2
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

CDI

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hmm...
« Reply #13 on: January 03, 2006, 10:41:00 am »
but I always forget to group after a big improvement (like going from .2 fps to 1 fps)

Offline Spellshaper

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hmm...
« Reply #14 on: January 04, 2006, 07:30:00 am »
QuoteBegin-CDI+2 January 2006, 16:38-->
QUOTE (CDI @ 2 January 2006, 16:38)
Damn this game is discouraging... every time I make a newer better engine I get stuck with a RAM clear, HD failure, or in the newest case... a total calculator death :(sad.gif wtf am I going to do? well I'll tell you! when I figure it out... but atm this is looking like it's going the way that RL4 did :(sad.gif

 Uh jeah that suckz...

I crushed all my files on calc twice via _trying_ to learn ASM...

and sometimes I get careless while using codex... <_<dry.gif