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Omnimaga
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hmm...
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Topic: hmm... (Read 3818 times)
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CDI
Guest
hmm...
«
on:
January 02, 2006, 04:38:00 am »
Damn this game is discouraging... every time I make a newer better engine I get stuck with a RAM clear, HD failure, or in the newest case... a total calculator death
wtf am I going to do? well I'll tell you! when I figure it out... but atm this is looking like it's going the way that RL4 did
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
hmm...
«
Reply #1 on:
January 02, 2006, 05:58:00 am »
And AOD revenge...
Sorry to hear about it, but hang in there! I am sure you will get it back on track eventually...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
hmm...
«
Reply #2 on:
January 02, 2006, 07:36:00 am »
I'm really sorry to hear that too CDI!
Ebay has some really good deals. Maybe we could start a contribution fund for CDI.
Honestly. We could set up a Paypal account that could accept donations. We could use these funds to help developers when they are in dire straits.
What do ya'll think?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
hmm...
«
Reply #3 on:
January 02, 2006, 08:00:00 am »
pretty good idea Ranman :thumb:
I bet CDI could really use it! just hang in there CDI! maybe u can start work on comp with graphlink and PTI, i mean its not very effective, but still works
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dysfunction
Guest
hmm...
«
Reply #4 on:
January 02, 2006, 12:05:00 pm »
That is a good idea, I would contribute a few bucks to a worthwhile cause... I don't have much money though.
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CDI
Guest
hmm...
«
Reply #5 on:
January 02, 2006, 11:53:00 pm »
it's not that
it the fact that every time I get close to getting something to show for my efforts it all goes down the drain (the T14v4 battle engine was a fluke)
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dysfunction
Guest
hmm...
«
Reply #6 on:
January 03, 2006, 01:26:00 am »
Dude, I have one word... groups! No one seems to catch on that the 83+ allows you to make backups without connecting to a comp, just make groups of your crucial files!
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tenniskid493
Guest
hmm...
«
Reply #7 on:
January 03, 2006, 01:55:00 am »
Except when something goes terribly wrong in an assembly program and it crashes your entire calc, archive as well. That happened to me twice, causing me to lose all work on 'The Chosen One'.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
hmm...
«
Reply #8 on:
January 03, 2006, 02:51:00 am »
That is why I have more than one calc, one for projects, the others for gaming... (Heck, I think I am up to 12 calcs now, of varying models...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
hmm...
«
Reply #9 on:
January 03, 2006, 03:37:00 am »
QuoteBegin-tifreak8x+3 January 2006, 8:51-->
QUOTE
(tifreak8x @ 3 January 2006, 8:51)
That is why I have more than one calc, one for projects, the others for gaming... (Heck, I think I am up to 12 calcs now, of varying models...
What are your favorite calcs in order of precedence?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tenniskid493
Guest
hmm...
«
Reply #10 on:
January 03, 2006, 04:19:00 am »
The crash wasn't due to gaming. It was my futile attempt to learn ASM. It didn't work out too well as you can see.
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dragon__lance
Guest
hmm...
«
Reply #11 on:
January 03, 2006, 07:35:00 am »
lol, when it comes to stacks and registers for asm, i'm lost :
:
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
hmm...
«
Reply #12 on:
January 03, 2006, 07:41:00 am »
I don't know, I really like all the calcs. My fav might be the 83+SE, but that is mainly because that is my calc the I do most of my development on, though I am using the 84+ for my Pokemon game... I just generally like the z80s.
My current list:
82 83 83 83+ 83+GE 83+SE 84+ 85 85 86 89hw1 89hw2
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
hmm...
«
Reply #13 on:
January 03, 2006, 10:41:00 am »
but I always forget to group after a big improvement (like going from .2 fps to 1 fps)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
hmm...
«
Reply #14 on:
January 04, 2006, 07:30:00 am »
QuoteBegin-CDI+2 January 2006, 16:38-->
QUOTE
(CDI @ 2 January 2006, 16:38)
Damn this game is discouraging... every time I make a newer better engine I get stuck with a RAM clear, HD failure, or in the newest case... a total calculator death
wtf am I going to do? well I'll tell you! when I figure it out... but atm this is looking like it's going the way that RL4 did
Uh jeah that suckz...
I crushed all my files on calc twice via _trying_ to learn ASM...
and sometimes I get careless while using codex...
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