Author Topic: [Axe] Gravity Walls  (Read 12772 times)

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Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #30 on: August 10, 2012, 09:52:03 am »
But you have to do a loop, since it only scroll one byte out ot 8 ... so you have to do a For loop in Axe, which adds several bytes to the compiled program, when a simple DJNZ statement adds only 3 bytes. My Axiom is still faster and lighter :P

Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #31 on: August 16, 2012, 02:21:29 pm »
Big, huge, enormous update ! ^^

I've done a playable demo of the game, featuring a title screen, a fully-functionnal physic engine, 4 gravities and 3 playable levels :D

Since I'm in holidays right now, you'll can try it Sunday or Monday ;)
« Last Edit: August 16, 2012, 02:21:56 pm by Matrefeytontias »

Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #32 on: August 19, 2012, 09:55:52 am »
Playable demo time ! :D

I won't post any screenshots 'cos I won't resolved the levels for you ^^ (even they are really simple)

You can download it here : http://mattias.refeyton.fr/espace-ti/gravityWalls/GRAVWALL.8xp

I nearly finished the level editor, so you'll see it soon ;)

Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #33 on: August 20, 2012, 12:42:00 pm »
Update ! (I'm posting all alone --')

Now Gravity Walls v0.5 is fully working ! Download it here : http://mattias.refeyton.fr/espace-ti/gravityWalls/gravityWalls0.5.zip

Includes the game Gravity Walls with the level editor (compiled in Noshell), a five levels pack and a readme :)

Share your comments !


Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #34 on: August 21, 2012, 08:42:32 am »
Update again (really nobody read this thread ?)

Now you can play levels which are in archive ; I also added spikes as tiles.

Same link for download.

Offline Hayleia

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Re: [Axe] Gravity Walls
« Reply #35 on: August 21, 2012, 09:04:37 am »
Update again (really nobody read this thread ?)
Well I read it and answer on Espace-TI, and I thought it would be useless to say the same thing here, but if you want, I can :)
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Offline Stefan Bauwens

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Re: [Axe] Gravity Walls
« Reply #36 on: August 21, 2012, 01:48:39 pm »
Hey, I just noticed this on Ticalc.org today.
It looks awesome and I would probably have replied earlier but I'm not much on Omnimaga lately, since I'm less busy with my calc now.(not that I'm stopping wit programming, just taking a break ;) ).
Anyway, good luck with everything. :)


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Offline annoyingcalc

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Re: [Axe] Gravity Walls
« Reply #37 on: September 01, 2012, 04:35:30 pm »
Wow! This got front page on ticalc!Click here
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Offline Sorunome

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Re: [Axe] Gravity Walls
« Reply #38 on: September 01, 2012, 08:06:27 pm »
That looks awesome! :D

THE GAME
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Re: [Axe] Gravity Walls
« Reply #39 on: September 01, 2012, 09:33:05 pm »
Congrats, and awesome game, really cool concept too! Great work.

Offline Matrefeytontias

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Re: [Axe] Gravity Walls
« Reply #40 on: September 02, 2012, 02:06:01 pm »
Thanks all :)

And thanks also annoyingcalc for the poking ^^

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Re: Re: [Axe] Gravity Walls
« Reply #41 on: September 02, 2012, 03:08:42 pm »
Hey looks nice. Congrats on ticalc feature :D