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Well I just meant that there really aren't very good characters for rotating in all eight directions, I think. Like you can access the ↑, ↓, →, and ← but none that really go in diagonal, if that makes sense. I could be wrong though, that's just what I've observed.
Quote from: meishe91 on March 31, 2010, 09:25:14 pmWell I just meant that there really aren't very good characters for rotating in all eight directions, I think. Like you can access the ↑, ↓, →, and ← but none that really go in diagonal, if that makes sense. I could be wrong though, that's just what I've observed.Meishe has a very good point, but I'm sure I'd find something if I go this route.
Well in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it
Quote from: meishe91 on April 01, 2010, 12:01:57 amWell in an Asteroid game you basically remain stationary and you're shooting all around you so you would kinda be clicking every time to shoot anyways, the numpad just gives it a little ease with what direction. On the WabbitEmu thing, I don't think the point is for the program to accommodate it true but still... I always find numpad controls to be quite akward anyway. The reason why I didn't like CalcRogue that much (fortunately, Mapar007 game supports arrows too so i would like his Rogue version more prbly)