Some of you may have noticed that Starcraft: Zeratul was removed. I apologize for those of you who were looking forward to the game. But like so many other people I did not take the time to realize how much work an RPG takes.
So since I want to do some kind of Correlation-Based game, I'll be creating Hover
http://en.wikipedia.org/wiki/Hover! This will be Ti-Basic using Correlation.
It's a competetive Capture-the-flag game using bumper cars. You need to get all your flags before the enemy gets his flags.
I have yet to decide if it will have link play, but it will certainly be against the AI like the original game.
There will be a few differences between this version and the Windows 95 version:
* The original three maps will be duplicated as close to the original as 2D will allow, but I plan on including 7 other maps as well
* The game still has attack drones and flag-collecting drones. However, if you hit an attack drone or if it hits you, you will freeze temporarily rather than get knocked in another direction
* The enemy will use jumps, walls and cloak
* There will be a couple of new power ups and teleport floor pads. I am also removing the map eraser pod
* The number of drones is fixed at 2 flag-collectors and 2 attack drones. However, the AI will get harder and harder as the game progresses.
* Drone movement will only be tile by tile (this is Ti-Basic after all)
* Some of the maps will have as many as 10 flags to collect rather than a maximum of 6