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Omnimaga
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TI Z80
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Hunt z80 port
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Topic: Hunt z80 port (Read 19579 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: Hunt z80 port
«
Reply #30 on:
January 27, 2010, 02:44:59 am »
True, for most RPGs I noticed they use the default fonts but I saw some use either custom routines or 8x8 sprites. When speed is essential, these can be useful.
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ztrumpet
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Re: Hunt z80 port
«
Reply #31 on:
January 27, 2010, 09:35:26 am »
This is really interesting.
Eeems, I can't wait to get home and try this!
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Eeems
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little oof
Re: Hunt z80 port
«
Reply #32 on:
January 27, 2010, 10:01:19 am »
Thanks! Hope you like it
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ztrumpet
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Re: Hunt z80 port
«
Reply #33 on:
January 27, 2010, 04:23:48 pm »
Eeems, this is great! It's really nice for your first game in a language! Excellent job! It dosn't hold attention for long, but it's great for your first game.
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Eeems
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Re: Hunt z80 port
«
Reply #34 on:
January 27, 2010, 05:02:08 pm »
Thanks! In the next release I'll have tree's and the basic version that I originally created as well, so you can compare
I'm currently trying to get rid of a memory leak
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ztrumpet
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Re: Hunt z80 port
«
Reply #35 on:
January 27, 2010, 05:17:44 pm »
Wow, that sounds great!
How do you get a mem leak in Asm?
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Eeems
Mr. Dictator
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little oof
Re: Hunt z80 port
«
Reply #36 on:
January 27, 2010, 05:19:56 pm »
it's trying to write to an array, but it's not working right, and the whole RAM is filling up
I've got Kerm Martian (creator of DCS) helping me solve it.
EDIT: ok here it is! you can currently move on tree's, but I'll add checks later
tell me what you think
«
Last Edit: January 27, 2010, 06:14:41 pm by Eeems
»
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DJ Omnimaga
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Re: Hunt z80 port
«
Reply #37 on:
January 27, 2010, 11:30:56 pm »
Nice, what trees are supposed to do, though?
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Eeems
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little oof
Re: Hunt z80 port
«
Reply #38 on:
January 27, 2010, 11:39:07 pm »
just look pretty right now, later I may implement hiding behind them so you are invisible, or they are just objects in the way.
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Hunt z80 port
«
Reply #39 on:
January 27, 2010, 11:50:14 pm »
Aaah ok cool ^^
I wonder if you'll switch to sprites soon? ^^
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Eeems
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little oof
Re: Hunt z80 port
«
Reply #40 on:
January 27, 2010, 11:53:18 pm »
lol, I am in the process of switching to sprites, I'll have to completely re-write the displaying routines though. wish me luck
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Hunt z80 port
«
Reply #41 on:
January 28, 2010, 12:01:38 am »
Good luck!
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Eeems
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Re: Hunt z80 port
«
Reply #42 on:
January 28, 2010, 01:02:29 am »
Thanks! I'll need it!
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ztrumpet
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Re: Hunt z80 port
«
Reply #43 on:
January 28, 2010, 07:48:08 am »
Good luck!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Galandros
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Re: Hunt z80 port
«
Reply #44 on:
January 28, 2010, 08:52:27 am »
Good luck, learn from it and have fun!
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Hunt z80 port