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Thanksyeah I'm aware of that one. It's because of ions random routine, and nothing I do can stop it it seems I might have to use a modified one for that.
ld b,7call irandominc a
Code: [Select]ld b,7call irandominc a
ld hl,plotsscreen ;copy from hereld (hl),0 ;write first byteld de,plotsscreen+1 ;copy to hereld bc,768-1 ;copy all but the first byteldir
well I just found out that b_call _GrBufClr does it as well, which is faster though?also I've got it working now to convert all the menu's to it EDIT: I can't seem to get sprite masking working anybody got a good AND routine?EDIT2: nvm, got a good spritemask routine to use insteadEDIT3: here is v1.07b almost done now to add collision support for trees and add in tilemaps of a sort to make a different background every game.