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Disp "ICE","ICE"
call _NewLine ld hl, _pointer_disp_0 call _PutS call _NewLine ld hl, _pointer_disp_0 call _PutS ret_pointer_disp_0: .db "ICE", 0
F/2+3->A
F 2 / 3 + A ->
ld a, (address_of_variable_F)// Now I now that I need to divide A by 2, which is a power of 2, so just rotate the byte or a rra// Now to add 3, which is a value, not a variable add a, 3// Now store it to variable A, so ld (address_of_variable_A), a
Hi PT_!Programmers (of any sort) will always be welcome to Omnimaga (questionably 'simply the best', hehe!). I'm a somewhat oldish guy that happens to have done a lot of Z80 work in past, from OSes development to IDEs (no games, tho), but oh well, that was like 30 years ago and let's say I'm not in the mood anymore to return to that programming model. That said, I'm aware that many, mostly young people, still like to program for that hardware platform. Mind you, there are also quite a few around here, so, I must admit that Z80 (or direct derivatives: ez80 or an ARM emulating a z80) is/are still very popular. And "against evidences there are no (plausible) arguments", period! An 'old saying', BTW.Your nick 'PT_' also took me a bit by surprise, probably you don't know (?) that 'pt' suffix is the Portugal internet country code (Yeah, I'm Portuguese, but I've also spent a couple of years in Holland. By now, I already know that your are 'a sweet Dutch boy' ).Well, all this talk just to say hello to you seems a bit much to me. I'm not going to dive into the technical advantages of your proposal for now, but I want to wish you good luck with your project and 'Tot ziens'.
Sounds pretty snazzy, good luck!
or a \ jr z,$+4 \ xor a \ or b
ld hl, ICEname call _Mov9ToOP1 call _ChkFindSym ex de, hl ; skip header inc hl inc hl push hl ; save for later ld hl, varname call _Mov9ToOP1 pop hl ld (callAdress), hlcallAdress = $+1 call $000000 ; continue
jr noAPI jr APIContinuenoAPI: header....APIContinue: call _ChkFindSym
The 84 and 84CE BASIC are pretty similar. How hard would it be to port this the 84? I don't have any color calcs but this would be really cool! I don't know how different the z80 and the ez80 chips are though... Either way great work!