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I've seen games do things similar to this, like Doom RPG. It shows the animation for rotation, but locks player movement to 90 degrees.
hmm, very interesting idea. Good luck to whoever takes it up O.oAnyone have a link to that homescreen raycaster?
I got an engine like this started after I saw the thread. you can't move yet, or turn, but you can change your position in the src file for some reason the walls aren't rendering, probably a math error.
but yeah, like I said, it's not working. I'd say it was the way I'm referencing the sprites, but that would just give me garbage. Right now it's giving me nothing, which is odd. I'll post some screenies when there's something to look at, and probably the source too. Also, the walls are much higher Detail than most. One Sprite column represents one pixel of the Pic1 file it references from and right now the sprites dither as they get more distant, from solid black to near-white (white isn't rendered) and you will be able to see ~4-5 layers of walls, going farther away, say, in a corridor. Think like Morrowind's view distance fog
I got an engine like this started after I saw the thread. you can't move yet, or turn, but you can change your position in the src file for some reason the walls aren't rendering, probably a math error.And wow, that kinda sucks but I guess that's just cause it's BASIC amazing for that.