Author Topic: Idea : axiom DCS routines  (Read 3384 times)

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Offline kindermoumoute

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Idea : axiom DCS routines
« on: April 02, 2011, 04:03:20 pm »
First, I'm not an asm programmer, so I just give the idea.

I was thinking about mixing DCS routine with Axe parser, with help of an axiom librairy. En exemple, Alexis from Espace-TI (french) tried to make same graphic routine than DCS, but in Axe :


His executable take 1500Ko (without support mouse selection), and when I see Mobile tune with 1700Ko, better graphic, best synthesizer midi on z80, etc... I think DCS routines are so powerfull.


So, If someone can make an axiom, that could be a little revolution !  :w00t:
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Munchor

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Re: Idea : axiom DCS routines
« Reply #1 on: April 02, 2011, 04:04:17 pm »
Interesting because I had this same idea today.

:D

Offline kindermoumoute

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Re: Idea : axiom DCS routines
« Reply #2 on: April 02, 2011, 04:08:37 pm »
I think about this since a few week, I already post on cemetech (here), but there isn't axiom specialist. :/
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline willrandship

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Re: Idea : axiom DCS routines
« Reply #3 on: April 02, 2011, 04:10:40 pm »
Well, the DCS one should be smaller since it's in optimized asm, whereas axe, for the sake of stability, avoids optimizations that may or may not be present.

But yes, it would be cool :P
« Last Edit: April 02, 2011, 04:10:57 pm by willrandship »

Offline kindermoumoute

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Re: Idea : axiom DCS routines
« Reply #4 on: April 02, 2011, 04:17:44 pm »
I especially think about graphics routines, but maybe there is other powerfull routines that could be usefull. :)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Xeda112358

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Re: Idea : axiom DCS routines
« Reply #5 on: April 02, 2011, 04:23:42 pm »
If DCS has a jump table for calls (I think it does), then an axiom could be made, possibly, that use DCS calls. If I knew how to make Axioms, I would try to make one.

Offline Eeems

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Re: Idea : axiom DCS routines
« Reply #6 on: April 02, 2011, 06:07:26 pm »
The only problem is possibility of conflicting RAM areas.
/e

Offline kindermoumoute

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Re: Idea : axiom DCS routines
« Reply #7 on: April 03, 2011, 03:51:23 pm »
We can't know without try. ;)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline willrandship

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Re: Idea : axiom DCS routines
« Reply #8 on: April 03, 2011, 04:36:43 pm »
You wouldn't want it to link to DCSbasic, that's for sure, but linking it in the way DCSB does should work.