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Omnimaga
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Idea Discussion
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Topic: Idea Discussion (Read 5953 times)
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necro
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Idea Discussion
«
Reply #15 on:
February 07, 2006, 05:13:00 pm »
When I say 8X8, I mean that is how it'd be tile mapped...I realy think something desolate like would do the trick well (as in a 8X16 char)...but with far more complex designs, wreckage, and general variety (diagonal walls, beveled floors, air locks, etc.) As far as a character cybernetics go, I realy like the idea of an integrated PDA (one of the most unique things in doom3).
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dragon__lance
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Idea Discussion
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Reply #16 on:
February 08, 2006, 01:08:00 pm »
i meant 8*8 is too small for good detail.
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katmaster
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Idea Discussion
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Reply #17 on:
February 08, 2006, 04:19:00 pm »
Yeah that's kind of true, but I still like the 8*8 tiles better....
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necro
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Idea Discussion
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Reply #18 on:
February 08, 2006, 06:02:00 pm »
the 16X16s take up a lot of room...but they have more detail...but they are slower
It seems like most people actualy responding in here prefer the idea of a 8X8...so we should just use that I'd think. Also, for ver complex designs...lots of little tiles is better than a few big ones
Any ways: As far as controls, on the main map I think this
MOVE:Left/right/U/D
INTERACT: check, talk, activate: move into a interactable tiles with L/R/U/D
USE AN ITEM: 2nd
PDA: alpha
INVENTORY: Math
CONFIRM CHOICE: 2nd
CANCLE CHOICE: Alpha
I think we all agree on a real time battles...so, if not, speak now or forever hold your peace
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necro
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Idea Discussion
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Reply #19 on:
February 09, 2006, 03:51:00 pm »
So, since no one else made suggestions these are the current specifics of the game:
Saturn IV: Retribution
8X8 mapping, 16X8 characters and overal a very complex and mechanical look to everything. Enemy droids, some parasitic creatures, and a handful of large strong alien creatures will be visible and avoidable on the main map, when you encounter them, you enter a battle mode in whcih you and they face one each other and fight back and forth real time in a mega man battle net like combat engine.
Have a number of weapons, amo is limmited, computer terminals exist to save the game, open doors, give various supplies (free), and buy items and weapons. As you level up, you can better modify your weapons, be able to modify your armor, and can become healthier, and can use heavier guns.
Puzzles will exist based both on the physical world (box pushing, power cables, etc) and digital type puzzles (door hacking, data dycreption, etc)
maybe we could add some mini-games
THIS IS NOT YELLING: THIS BECOMES FINAL ON SATURDAY! WE MOST PRESS ON...SO...ANY OBJECTIONS OR SUCH SHALL BE MADE NOW OR AFTER WE HAVE MADE THE ENGINE FINNAL! HOPE FOR THE BEST!
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BCTurk
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Idea Discussion
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Reply #20 on:
February 09, 2006, 04:27:00 pm »
Sounds good, I promise I will get the storyline up soon, the twist is something you can't rush
.
But, your in luck, weapons will be up as soon as I edit this post, which will be soon.
EDIT: View all currently "concept" weapons
http://home.att.net/~mlbr24/SaturnIVWeapons.doc
.
EDIT 2: Also, other controls
Mode: Teacher Key, either doesn't quit game, or saves it b4 quitting, so accidental pressage isn't a problem
X,T,0,n - Quick Save, just saves quickly and returns you to game
Apps - Don't know on this one, but it should be something.
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necro
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Idea Discussion
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Reply #21 on:
February 10, 2006, 05:54:00 pm »
Well, discussion is now ended. It may take me up to a week or so to compile the pseudcoceds needed (please remember I am doing 7 projects and I have a forum to smooth out)
Also, don't worry if an idea isn't planned, we can always add it latter so if you have a great idea, post it.
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dragon__lance
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Idea Discussion
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Reply #22 on:
February 12, 2006, 06:10:00 am »
sound good necro!! just tell us wat to do
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necro
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Idea Discussion
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Reply #23 on:
February 12, 2006, 02:39:00 pm »
@ TFG: Did my map manager work? If so, I think it would be sensible to use it and make all rooms the same size
Also, I have the basic outlines of the game's programs finished...I will finish up listing all permenant and passed vars soon
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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Omnimaga
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TI Z80
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Idea Discussion