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or making a whole new game out of it.
Will this support Illusiat 12-like graphics? (where walls are more 3D-esque than flat)
Also for the text engine, does it split text by line automatically if a word is too long or not? If that's the case, this might make translation easier, since you wouldn't need to manually align each line of text with the screen width.
FFFFFFFFFFFFFFFFFFLLLLLLLLLLLLFFFF FFFF L L FFFF FFFF L L FFFF FFFFFFFFF FFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFF F F FFFF FFFF F F FFFF FFFFFFFFF FFFFFFF
Quote from: DJ Omnimaga on July 25, 2013, 01:30:20 pmAlso for the text engine, does it split text by line automatically if a word is too long or not? If that's the case, this might make translation easier, since you wouldn't need to manually align each line of text with the screen width.Yeah I'll try do do auto word wrapping but I think that a line break control character would be easier to code.
oh ok, I wasn't sure since in your screenshot there was one particularly short line.
How do you do the offscreen detection btw? Do you just count the total amount of pixels each char in the word takes or is that what pencol do?
I was sure that pencol and such stuff was only for the homescreen...