Author Topic: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !  (Read 30757 times)

0 Members and 1 Guest are viewing this topic.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #105 on: May 07, 2014, 01:05:53 am »
The map data (only the terrain pics) are pulled from the original and the appear is about 4.5k (probably less, I don't remember). And it will be permanently archived. I think the user RAM requirement will be much lower than Reuben due to the simpler nature of Illusiat. For example, the map engine runs 100% from safe RAM. The data it needs is preloaded in the appropriate area.
About progress : I added a very bare title screen (the pic AoC made but with no menu) and the terrain data has been merged into a single appvar. I figured out I didn't need an ultra flexible way to generate appvars from scratch so I make them by hand. :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #106 on: May 07, 2014, 06:03:10 pm »
Ah ok, I assume you still use picture-based map data, right?

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #107 on: May 07, 2014, 06:53:02 pm »
Yeah right but I merged them in one appvar to rule them all. :P Also it doesn't take up all your pic slots anymore.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #108 on: May 07, 2014, 06:57:57 pm »
Indeed, it's better this way. I wish that xLIBC would eventually add a new tilemap option that supports Illusiat style mapping with options (such as choosing between Illusiat 11 and 12 style and even Zelda, where it detects left/right walls too). Maps would use binary with 8 tiles taking 1 byte and event sprites would have to be stored separately.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #109 on: May 07, 2014, 07:05:43 pm »
By the way this is going to be an app if either of these conditions is met :
a) The engine is small enough that I can squeeze all the data into the app and all that would almost fill the page (unlikely but bleh).
b) The engine almost fills the page by itself and the data will remain external. More likely but still.

If I don't meet any of these requirements then it will be a program with external data. Unless I hit a RAM issue which is unlikely.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #110 on: May 08, 2014, 12:50:57 pm »
Expect something. Just sayin'. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #111 on: May 08, 2014, 12:51:35 pm »
* Sorunome waits :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #112 on: May 08, 2014, 01:43:39 pm »
The game is finished and ready for release tonight? O.O

Jk take your time lol :P

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #113 on: May 08, 2014, 02:05:16 pm »
LOL. ;D
However I just hit an issue so I'm not so sure to release that something tonight. :/

Offline TheCoder1998

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 434
  • Rating: +20/-2
  • my art is written in code, not in graphite
    • View Profile
    • My website :D
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #114 on: May 08, 2014, 02:08:36 pm »
wait, is the game finished now or not?
my ticalc acc:

http://www.ticalc.org/archives/files/authors/113/11365.html

Spoiler For The Best Song Ever:


follow me on tumblr :)
www.rickdepizza.tumblr.com

check out my anilist :D
http://anilist.co/animelist/29701/Rickdepizza

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #115 on: May 08, 2014, 02:49:32 pm »
No it isn't. I was just teasing for an update and DJ was joking. :P
To make it clear : it's far from being done. I'm still working on the map engine after all that time. :P
« Last Edit: May 08, 2014, 02:53:40 pm by Streetwalrus »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #116 on: May 08, 2014, 03:49:46 pm »
Are there battles yet?

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #117 on: May 08, 2014, 03:50:22 pm »
No battles. That will come next. Also, hooks (almost) work ! :D

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #118 on: May 08, 2014, 04:20:38 pm »
Just don't do it like me and after the battle calculation send your project for a few months into hiatus :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Illusiat 11 : Axe Edition - Holy necro comeback Batman ! O.O
« Reply #119 on: May 08, 2014, 04:41:51 pm »
It's already been in hiatus for a few months. <_< Anyway, I'm done with the map engine. However I can't post what I wanted tonight because it's too late. I'm making a backup on another calc to be safe and then heading to bed. ._.